Commit Graph

73 Commits

Author SHA1 Message Date
Rinnegatamante 5e14b3f812 Fix compilation with latest vitaGL. 2021-06-25 20:42:40 +02:00
Rinnegatamante afc3724237 Reintroduced caching and doing sanity check on setRasterStage. 2021-02-15 17:27:26 +01:00
Rinnegatamante ef10151a1b Memory leak fix downport and fbos fix. 2021-02-14 12:10:14 +01:00
Rinnegatamante 08c603497e Make it work with latest vitaGL commit. 2021-02-14 11:45:50 +01:00
Rinnegatamante e3e5c7bbc6 Do not compress textures lower than 4x4. 2020-10-31 19:33:37 +01:00
Rinnegatamante e40e0c5da2 Removed some unused variables usage. 2020-10-31 15:46:55 +01:00
Rinnegatamante 18f5855d1b Temporary solution to get GTA: VC working. 2020-10-30 00:29:34 +01:00
Rinnegatamante eff6f4468d Using NEON optimized code where possible. 2020-10-28 21:25:13 +01:00
Rinnegatamante 41e953b032 Disabling newlib debugs. 2020-10-27 22:09:38 +01:00
Rinnegatamante 827b669fb3 Using DXT1 compression for RGB textures. 2020-10-27 18:24:23 +01:00
Rinnegatamante 1356befad2 Reducing txd.img filesize according to DXT compression ratio. 2020-10-27 17:51:46 +01:00
Rinnegatamante 5460e416bc Double buffering immediate context draw mempools. 2020-10-27 15:29:03 +01:00
Rinnegatamante 7e74ebce23 Fix for broken compilation. 2020-10-26 14:07:19 +01:00
Rinnegatamante ab576f1859 Minor cleanup. 2020-10-26 12:47:53 +01:00
Rinnegatamante cd2c977041 Added possibility to compile librw with precompiled shaders usage. 2020-10-26 11:43:16 +01:00
TheOfficialFloW 2275502e4c Use fno-short-enums to be compatible with re3. (#2) 2020-10-25 11:54:11 +01:00
Rinnegatamante a4036fef41 Minor cleanup. 2020-10-25 11:52:45 +01:00
Rinnegatamante ea24a9566e Properly positioned frame begin/end code. 2020-10-25 01:27:22 +02:00
Rinnegatamante 6a495fc939 Moved to NEON accelerated memcpy for lodepng. 2020-10-24 16:54:08 +02:00
Rinnegatamante 173c9a14d0 Re-introduced proper texture wrapping settings. 2020-10-24 16:43:59 +02:00
Rinnegatamante e57d339660 Fix for skin animations not working. 2020-10-23 20:01:52 +02:00
Rinnegatamante 611f451b16 De-hardcoding raster sizes. 2020-10-23 18:58:16 +02:00
Rinnegatamante 62c5aa6fc8 Added proper Trails support. 2020-10-23 18:51:56 +02:00
Rinnegatamante a3457eb63d Added precompression for DXT textures. 2020-10-23 14:53:03 +02:00
Rinnegatamante 451c693101 Optimized skinning vertex shader. 2020-10-23 01:50:16 +02:00
Rinnegatamante 896ef80d96 Optimized shaders. 2020-10-22 19:35:06 +02:00
Rinnegatamante 5f19f69b08 Added DXT compressed textures support. 2020-10-22 18:32:58 +02:00
Rinnegatamante f0c66692f8 Moved wvp calculation to CPU. 2020-10-22 18:32:47 +02:00
Rinnegatamante 0b88723fe1 Enabling optimization flags. 2020-10-22 18:32:21 +02:00
Rinnegatamante dd7d8ceefd Removed unused uniform. 2020-10-22 17:01:11 +02:00
Rinnegatamante 903d128c69 Fixed all remaining glitches. 2020-10-22 16:58:25 +02:00
Rinnegatamante 57b3457f61 Populating missing attribs with default values. 2020-10-22 15:26:05 +02:00
Rinnegatamante cf96e7d39e Always updating in use shader. 2020-10-21 23:30:02 +02:00
Rinnegatamante 9f267c904d Disabling some more cache checks. 2020-10-21 23:12:29 +02:00
Rinnegatamante f836c0f2c1 Properly uploading index buffer for default draws. 2020-10-21 10:32:04 +02:00
Rinnegatamante fecea9f821 Forcing stride to full size. 2020-10-21 10:22:59 +02:00
Rinnegatamante ba0bd2a200 Removed mempools usage for normal draws. 2020-10-20 21:04:52 +02:00
Rinnegatamante 296987f9eb Properly populating vertex buffers. 2020-10-20 15:19:32 +02:00
Rinnegatamante e16a46bdd9 Using a separate mempool for Immediate 3D. 2020-10-19 22:15:51 +02:00
Rinnegatamante 0685473569 Fix compilation issues. 2020-10-19 21:27:19 +02:00
Rinnegatamante 23698c4ee3 Inverting matrices operations order. 2020-10-19 21:05:19 +02:00
Rinnegatamante df2f74d5b8 Some extra fixes and adaptation for vitaGL support. 2020-10-19 16:21:57 +02:00
Rinnegatamante 09429fa406 Optimized skinInstanceCB. 2020-10-19 16:15:56 +02:00
Rinnegatamante 5672933e69 Optimized defaultInstanceCB. 2020-10-19 13:49:08 +02:00
Rinnegatamante b5132a0691 Adapted drawInst_simple to vitaGL. 2020-10-19 13:40:50 +02:00
Rinnegatamante c95d523ec9 Always uploading uniforms. 2020-10-19 00:39:08 +02:00
Rinnegatamante b10ccbf5cf Typo fix. 2020-10-19 00:13:38 +02:00
Rinnegatamante b3be1236c3 Moved uniforms setup after uniform cache flushing. 2020-10-18 23:29:03 +02:00
Rinnegatamante 0e347cbe5b Fixed some incorrect memcpy sizes. 2020-10-18 18:07:25 +02:00
Rinnegatamante a25862e1cc Properly bind vertices. 2020-10-18 16:07:18 +02:00