Re-introduced proper texture wrapping settings.

This commit is contained in:
Rinnegatamante
2020-10-24 16:43:59 +02:00
parent e57d339660
commit 173c9a14d0
-7
View File
@@ -433,17 +433,10 @@ static GLint filterConvMap_NoMIP[] = {
};
#endif
#ifdef PSP2
static GLint addressConvMap[] = {
0, GL_REPEAT, GL_REPEAT,
GL_REPEAT, GL_REPEAT
};
#else
static GLint addressConvMap[] = {
0, GL_REPEAT, GL_MIRRORED_REPEAT,
GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE
};
#endif
static void
setFilterMode(uint32 stage, int32 filter)