Properly uploading index buffer for default draws.
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@@ -23,7 +23,7 @@ namespace gl3 {
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void
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drawInst_simple(InstanceDataHeader *header, InstanceData *inst)
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{
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vglIndexPointerMapped(header->indexBuffer + inst->offset);
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vglIndexPointerMapped((uint8_t*)header->indexBuffer + inst->offset);
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vglVertexAttribPointerMapped(0, header->vertexBuffer);
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vglDrawObjects(header->primType, inst->numIndex, GL_FALSE);
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}
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