Dima353
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008049b8bd
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Port PSP2/Vita backend to modern librw
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2026-07-26 13:33:19 +03:00 |
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Dima353
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7d73222f14
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Update for latest vitaGL
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2026-07-23 03:21:06 +03:00 |
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Rinnegatamante
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5e14b3f812
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Fix compilation with latest vitaGL.
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2021-06-25 20:42:40 +02:00 |
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Rinnegatamante
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afc3724237
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Reintroduced caching and doing sanity check on setRasterStage.
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2021-02-15 17:27:26 +01:00 |
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Rinnegatamante
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ef10151a1b
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Memory leak fix downport and fbos fix.
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2021-02-14 12:10:14 +01:00 |
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Rinnegatamante
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08c603497e
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Make it work with latest vitaGL commit.
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2021-02-14 11:45:50 +01:00 |
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Rinnegatamante
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e3e5c7bbc6
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Do not compress textures lower than 4x4.
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2020-10-31 19:33:37 +01:00 |
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Rinnegatamante
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e40e0c5da2
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Removed some unused variables usage.
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2020-10-31 15:46:55 +01:00 |
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Rinnegatamante
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18f5855d1b
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Temporary solution to get GTA: VC working.
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2020-10-30 00:29:34 +01:00 |
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Rinnegatamante
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eff6f4468d
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Using NEON optimized code where possible.
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2020-10-28 21:25:13 +01:00 |
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Rinnegatamante
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41e953b032
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Disabling newlib debugs.
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2020-10-27 22:09:38 +01:00 |
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Rinnegatamante
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827b669fb3
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Using DXT1 compression for RGB textures.
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2020-10-27 18:24:23 +01:00 |
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Rinnegatamante
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1356befad2
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Reducing txd.img filesize according to DXT compression ratio.
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2020-10-27 17:51:46 +01:00 |
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Rinnegatamante
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5460e416bc
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Double buffering immediate context draw mempools.
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2020-10-27 15:29:03 +01:00 |
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Rinnegatamante
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7e74ebce23
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Fix for broken compilation.
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2020-10-26 14:07:19 +01:00 |
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Rinnegatamante
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ab576f1859
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Minor cleanup.
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2020-10-26 12:47:53 +01:00 |
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Rinnegatamante
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cd2c977041
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Added possibility to compile librw with precompiled shaders usage.
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2020-10-26 11:43:16 +01:00 |
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TheOfficialFloW
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2275502e4c
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Use fno-short-enums to be compatible with re3. (#2)
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2020-10-25 11:54:11 +01:00 |
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Rinnegatamante
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a4036fef41
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Minor cleanup.
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2020-10-25 11:52:45 +01:00 |
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Rinnegatamante
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ea24a9566e
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Properly positioned frame begin/end code.
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2020-10-25 01:27:22 +02:00 |
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Rinnegatamante
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6a495fc939
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Moved to NEON accelerated memcpy for lodepng.
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2020-10-24 16:54:08 +02:00 |
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Rinnegatamante
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173c9a14d0
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Re-introduced proper texture wrapping settings.
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2020-10-24 16:43:59 +02:00 |
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Rinnegatamante
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e57d339660
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Fix for skin animations not working.
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2020-10-23 20:01:52 +02:00 |
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Rinnegatamante
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611f451b16
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De-hardcoding raster sizes.
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2020-10-23 18:58:16 +02:00 |
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Rinnegatamante
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62c5aa6fc8
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Added proper Trails support.
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2020-10-23 18:51:56 +02:00 |
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Rinnegatamante
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a3457eb63d
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Added precompression for DXT textures.
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2020-10-23 14:53:03 +02:00 |
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Rinnegatamante
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451c693101
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Optimized skinning vertex shader.
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2020-10-23 01:50:16 +02:00 |
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Rinnegatamante
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896ef80d96
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Optimized shaders.
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2020-10-22 19:35:06 +02:00 |
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Rinnegatamante
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5f19f69b08
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Added DXT compressed textures support.
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2020-10-22 18:32:58 +02:00 |
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Rinnegatamante
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f0c66692f8
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Moved wvp calculation to CPU.
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2020-10-22 18:32:47 +02:00 |
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Rinnegatamante
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0b88723fe1
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Enabling optimization flags.
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2020-10-22 18:32:21 +02:00 |
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Rinnegatamante
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dd7d8ceefd
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Removed unused uniform.
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2020-10-22 17:01:11 +02:00 |
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Rinnegatamante
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903d128c69
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Fixed all remaining glitches.
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2020-10-22 16:58:25 +02:00 |
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Rinnegatamante
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57b3457f61
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Populating missing attribs with default values.
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2020-10-22 15:26:05 +02:00 |
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Rinnegatamante
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cf96e7d39e
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Always updating in use shader.
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2020-10-21 23:30:02 +02:00 |
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Rinnegatamante
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9f267c904d
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Disabling some more cache checks.
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2020-10-21 23:12:29 +02:00 |
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Rinnegatamante
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f836c0f2c1
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Properly uploading index buffer for default draws.
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2020-10-21 10:32:04 +02:00 |
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Rinnegatamante
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fecea9f821
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Forcing stride to full size.
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2020-10-21 10:22:59 +02:00 |
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Rinnegatamante
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ba0bd2a200
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Removed mempools usage for normal draws.
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2020-10-20 21:04:52 +02:00 |
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Rinnegatamante
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296987f9eb
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Properly populating vertex buffers.
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2020-10-20 15:19:32 +02:00 |
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Rinnegatamante
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e16a46bdd9
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Using a separate mempool for Immediate 3D.
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2020-10-19 22:15:51 +02:00 |
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Rinnegatamante
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0685473569
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Fix compilation issues.
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2020-10-19 21:27:19 +02:00 |
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Rinnegatamante
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23698c4ee3
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Inverting matrices operations order.
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2020-10-19 21:05:19 +02:00 |
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Rinnegatamante
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df2f74d5b8
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Some extra fixes and adaptation for vitaGL support.
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2020-10-19 16:21:57 +02:00 |
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Rinnegatamante
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09429fa406
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Optimized skinInstanceCB.
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2020-10-19 16:15:56 +02:00 |
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Rinnegatamante
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5672933e69
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Optimized defaultInstanceCB.
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2020-10-19 13:49:08 +02:00 |
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Rinnegatamante
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b5132a0691
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Adapted drawInst_simple to vitaGL.
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2020-10-19 13:40:50 +02:00 |
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Rinnegatamante
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c95d523ec9
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Always uploading uniforms.
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2020-10-19 00:39:08 +02:00 |
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Rinnegatamante
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b10ccbf5cf
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Typo fix.
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2020-10-19 00:13:38 +02:00 |
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Rinnegatamante
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b3be1236c3
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Moved uniforms setup after uniform cache flushing.
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2020-10-18 23:29:03 +02:00 |
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