Fix a comment regarding the effect slot channel scaling
This commit is contained in:
@@ -139,9 +139,9 @@ typedef struct ALeffectslot {
|
||||
BFChannelConfig ChanMap[MAX_EFFECT_CHANNELS];
|
||||
/* Wet buffer configuration is ACN channel order with N3D scaling:
|
||||
* * Channel 0 is the unattenuated mono signal.
|
||||
* * Channel 1 is OpenAL -X
|
||||
* * Channel 2 is OpenAL Y
|
||||
* * Channel 3 is OpenAL -Z
|
||||
* * Channel 1 is OpenAL -X * sqrt(3)
|
||||
* * Channel 2 is OpenAL Y * sqrt(3)
|
||||
* * Channel 3 is OpenAL -Z * sqrt(3)
|
||||
* Consequently, effects that only want to work with mono input can use
|
||||
* channel 0 by itself. Effects that want multichannel can process the
|
||||
* ambisonics signal and make a B-Format pan (ComputeFirstOrderGains) for
|
||||
|
||||
Reference in New Issue
Block a user