Reorder some loops in the equalizer and use MixSamples
This commit is contained in:
+42
-60
@@ -72,19 +72,19 @@
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* http://www.musicdsp.org/files/Audio-EQ-Cookbook.txt */
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/* The maximum number of sample frames per update. */
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#define MAX_UPDATE_SAMPLES 256
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typedef struct ALequalizerState {
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DERIVE_FROM_TYPE(ALeffectState);
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/* Effect gains for each channel */
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ALfloat Gain[MAX_EFFECT_CHANNELS][MAX_OUTPUT_CHANNELS];
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struct {
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/* Effect gains for each channel */
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ALfloat CurrentGains[MAX_OUTPUT_CHANNELS];
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ALfloat TargetGains[MAX_OUTPUT_CHANNELS];
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/* Effect parameters */
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ALfilterState filter[4][MAX_EFFECT_CHANNELS];
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/* Effect parameters */
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ALfilterState filter[4];
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} Chans[MAX_EFFECT_CHANNELS];
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ALfloat SampleBuffer[4][MAX_EFFECT_CHANNELS][MAX_UPDATE_SAMPLES];
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ALfloat SampleBuffer[MAX_EFFECT_CHANNELS][BUFFERSIZE];
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} ALequalizerState;
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static ALvoid ALequalizerState_Destruct(ALequalizerState *state);
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@@ -98,18 +98,8 @@ DEFINE_ALEFFECTSTATE_VTABLE(ALequalizerState);
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static void ALequalizerState_Construct(ALequalizerState *state)
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{
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int it, ft;
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ALeffectState_Construct(STATIC_CAST(ALeffectState, state));
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SET_VTABLE2(ALequalizerState, ALeffectState, state);
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/* Initialize sample history only on filter creation to avoid */
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/* sound clicks if filter settings were changed in runtime. */
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for(it = 0; it < 4; it++)
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{
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for(ft = 0;ft < MAX_EFFECT_CHANNELS;ft++)
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ALfilterState_clear(&state->filter[it][ft]);
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}
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}
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static ALvoid ALequalizerState_Destruct(ALequalizerState *state)
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@@ -117,8 +107,17 @@ static ALvoid ALequalizerState_Destruct(ALequalizerState *state)
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ALeffectState_Destruct(STATIC_CAST(ALeffectState,state));
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}
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static ALboolean ALequalizerState_deviceUpdate(ALequalizerState *UNUSED(state), ALCdevice *UNUSED(device))
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static ALboolean ALequalizerState_deviceUpdate(ALequalizerState *state, ALCdevice *UNUSED(device))
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{
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ALsizei i, j;
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for(i = 0; i < MAX_EFFECT_CHANNELS;i++)
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{
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for(j = 0;j < 4;j++)
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ALfilterState_clear(&state->Chans[i].filter[j]);
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for(j = 0;j < MAX_OUTPUT_CHANNELS;j++)
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state->Chans[i].CurrentGains[j] = 0.0f;
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}
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return AL_TRUE;
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}
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@@ -133,7 +132,7 @@ static ALvoid ALequalizerState_update(ALequalizerState *state, const ALCcontext
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STATIC_CAST(ALeffectState,state)->OutChannels = device->FOAOut.NumChannels;
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for(i = 0;i < MAX_EFFECT_CHANNELS;i++)
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ComputeFirstOrderGains(&device->FOAOut, IdentityMatrixf.m[i],
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slot->Params.Gain, state->Gain[i]);
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slot->Params.Gain, state->Chans[i].TargetGains);
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/* Calculate coefficients for the each type of filter. Note that the shelf
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* filters' gain is for the reference frequency, which is the centerpoint
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@@ -141,75 +140,58 @@ static ALvoid ALequalizerState_update(ALequalizerState *state, const ALCcontext
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*/
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gain = maxf(sqrtf(props->Equalizer.LowGain), 0.0625f); /* Limit -24dB */
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freq_mult = props->Equalizer.LowCutoff/frequency;
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ALfilterState_setParams(&state->filter[0][0], ALfilterType_LowShelf,
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ALfilterState_setParams(&state->Chans[0].filter[0], ALfilterType_LowShelf,
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gain, freq_mult, calc_rcpQ_from_slope(gain, 0.75f)
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);
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/* Copy the filter coefficients for the other input channels. */
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for(i = 1;i < MAX_EFFECT_CHANNELS;i++)
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ALfilterState_copyParams(&state->filter[0][i], &state->filter[0][0]);
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gain = maxf(props->Equalizer.Mid1Gain, 0.0625f);
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freq_mult = props->Equalizer.Mid1Center/frequency;
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ALfilterState_setParams(&state->filter[1][0], ALfilterType_Peaking,
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ALfilterState_setParams(&state->Chans[0].filter[1], ALfilterType_Peaking,
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gain, freq_mult, calc_rcpQ_from_bandwidth(
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freq_mult, props->Equalizer.Mid1Width
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)
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);
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for(i = 1;i < MAX_EFFECT_CHANNELS;i++)
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ALfilterState_copyParams(&state->filter[1][i], &state->filter[1][0]);
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gain = maxf(props->Equalizer.Mid2Gain, 0.0625f);
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freq_mult = props->Equalizer.Mid2Center/frequency;
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ALfilterState_setParams(&state->filter[2][0], ALfilterType_Peaking,
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ALfilterState_setParams(&state->Chans[0].filter[2], ALfilterType_Peaking,
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gain, freq_mult, calc_rcpQ_from_bandwidth(
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freq_mult, props->Equalizer.Mid2Width
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)
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);
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for(i = 1;i < MAX_EFFECT_CHANNELS;i++)
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ALfilterState_copyParams(&state->filter[2][i], &state->filter[2][0]);
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gain = maxf(sqrtf(props->Equalizer.HighGain), 0.0625f);
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freq_mult = props->Equalizer.HighCutoff/frequency;
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ALfilterState_setParams(&state->filter[3][0], ALfilterType_HighShelf,
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ALfilterState_setParams(&state->Chans[0].filter[3], ALfilterType_HighShelf,
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gain, freq_mult, calc_rcpQ_from_slope(gain, 0.75f)
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);
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/* Copy the filter coefficients for the other input channels. */
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for(i = 1;i < MAX_EFFECT_CHANNELS;i++)
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ALfilterState_copyParams(&state->filter[3][i], &state->filter[3][0]);
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{
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ALfilterState_copyParams(&state->Chans[i].filter[0], &state->Chans[0].filter[0]);
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ALfilterState_copyParams(&state->Chans[i].filter[1], &state->Chans[0].filter[1]);
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ALfilterState_copyParams(&state->Chans[i].filter[2], &state->Chans[0].filter[2]);
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ALfilterState_copyParams(&state->Chans[i].filter[3], &state->Chans[0].filter[3]);
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}
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}
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static ALvoid ALequalizerState_process(ALequalizerState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels)
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{
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ALfloat (*Samples)[MAX_EFFECT_CHANNELS][MAX_UPDATE_SAMPLES] = state->SampleBuffer;
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ALsizei it, kt, ft;
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ALsizei base;
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ALfloat (*restrict temps)[BUFFERSIZE] = state->SampleBuffer;
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ALsizei c;
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for(base = 0;base < SamplesToDo;)
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for(c = 0;c < MAX_EFFECT_CHANNELS;c++)
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{
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ALsizei td = mini(MAX_UPDATE_SAMPLES, SamplesToDo-base);
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ALfilterState_process(&state->Chans[c].filter[0], temps[0], SamplesIn[c], SamplesToDo);
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ALfilterState_process(&state->Chans[c].filter[1], temps[1], temps[0], SamplesToDo);
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ALfilterState_process(&state->Chans[c].filter[2], temps[2], temps[1], SamplesToDo);
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ALfilterState_process(&state->Chans[c].filter[3], temps[3], temps[2], SamplesToDo);
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for(ft = 0;ft < MAX_EFFECT_CHANNELS;ft++)
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ALfilterState_process(&state->filter[0][ft], Samples[0][ft], &SamplesIn[ft][base], td);
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for(ft = 0;ft < MAX_EFFECT_CHANNELS;ft++)
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ALfilterState_process(&state->filter[1][ft], Samples[1][ft], Samples[0][ft], td);
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for(ft = 0;ft < MAX_EFFECT_CHANNELS;ft++)
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ALfilterState_process(&state->filter[2][ft], Samples[2][ft], Samples[1][ft], td);
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for(ft = 0;ft < MAX_EFFECT_CHANNELS;ft++)
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ALfilterState_process(&state->filter[3][ft], Samples[3][ft], Samples[2][ft], td);
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for(ft = 0;ft < MAX_EFFECT_CHANNELS;ft++)
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{
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for(kt = 0;kt < NumChannels;kt++)
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{
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ALfloat gain = state->Gain[ft][kt];
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if(!(fabsf(gain) > GAIN_SILENCE_THRESHOLD))
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continue;
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for(it = 0;it < td;it++)
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SamplesOut[kt][base+it] += gain * Samples[3][ft][it];
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}
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}
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base += td;
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MixSamples(temps[3], NumChannels, SamplesOut,
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state->Chans[c].CurrentGains, state->Chans[c].TargetGains,
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SamplesToDo, 0, SamplesToDo
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);
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}
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}
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