Fix default room air absorption
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@@ -417,7 +417,7 @@ ALvoid CalcSourceParams(ALsource *ALSource, const ALCcontext *ALContext)
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{
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RoomRolloff[i] = 0.0f;
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DecayDistance[i] = 0.0f;
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RoomAirAbsorption[i] = 0.0f;
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RoomAirAbsorption[i] = 1.0f;
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}
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else if(Slot->AuxSendAuto)
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{
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@@ -432,7 +432,7 @@ ALvoid CalcSourceParams(ALsource *ALSource, const ALCcontext *ALContext)
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else
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{
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DecayDistance[i] = 0.0f;
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RoomAirAbsorption[i] = 0.0f;
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RoomAirAbsorption[i] = 1.0f;
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}
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}
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else
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