Break up a function and move the code to where it's called

This commit is contained in:
Chris Robinson
2017-03-19 16:49:23 -07:00
parent ecfa1dcb6f
commit e06cf07ab0
+169 -176
View File
@@ -54,7 +54,6 @@ static ALint64 GetSourceSampleOffset(ALsource *Source, ALCcontext *context, ALui
static ALdouble GetSourceSecOffset(ALsource *Source, ALCcontext *context, ALuint64 *clocktime);
static ALdouble GetSourceOffset(ALsource *Source, ALenum name, ALCcontext *context);
static ALboolean GetSampleOffset(ALsource *Source, ALuint *offset, ALuint *frac);
static void SetSourceState(ALsource *Source, ALCcontext *Context, ALenum state);
static ALboolean ApplyOffset(ALsource *Source, ALvoice *voice);
typedef enum SourceProp {
@@ -2330,10 +2329,11 @@ AL_API ALvoid AL_APIENTRY alSourcePlay(ALuint source)
}
AL_API ALvoid AL_APIENTRY alSourcePlayv(ALsizei n, const ALuint *sources)
{
ALCdevice *device;
ALCcontext *context;
ALCdevice *device;
ALsource *source;
ALsizei i;
ALvoice *voice;
ALsizei i, j;
context = GetContextRef();
if(!context) return;
@@ -2374,8 +2374,122 @@ AL_API ALvoid AL_APIENTRY alSourcePlayv(ALsizei n, const ALuint *sources)
for(i = 0;i < n;i++)
{
ALbufferlistitem *BufferList;
ALbuffer *buffer = NULL;
source = LookupSource(context, sources[i]);
SetSourceState(source, context, AL_PLAYING);
WriteLock(&source->queue_lock);
/* Check that there is a queue containing at least one valid, non zero
* length Buffer.
*/
BufferList = ATOMIC_LOAD_SEQ(&source->queue);
while(BufferList)
{
if((buffer=BufferList->buffer) != NULL && buffer->SampleLen > 0)
break;
BufferList = BufferList->next;
}
/* If there's nothing to play, go right to stopped. */
if(!BufferList)
{
/* NOTE: A source without any playable buffers should not have an
* ALvoice since it shouldn't be in a playing or paused state. So
* there's no need to look up its voice and clear the source.
*/
ATOMIC_STORE(&source->state, AL_STOPPED, almemory_order_relaxed);
source->OffsetType = AL_NONE;
source->Offset = 0.0;
goto finish_play;
}
voice = GetSourceVoice(source, context);
switch(GetSourceState(source, voice))
{
case AL_PLAYING:
assert(voice != NULL);
/* A source that's already playing is restarted from the beginning. */
ATOMIC_STORE(&voice->current_buffer, BufferList, almemory_order_relaxed);
ATOMIC_STORE(&voice->position, 0, almemory_order_relaxed);
ATOMIC_STORE(&voice->position_fraction, 0, almemory_order_release);
goto finish_play;
case AL_PAUSED:
assert(voice != NULL);
/* A source that's paused simply resumes. Make sure it uses the
* volume last specified; there's no reason to fade from where
* it stopped at.
*/
voice->Flags &= ~VOICE_IS_MOVING;
ATOMIC_STORE(&voice->Playing, true, almemory_order_release);
ATOMIC_STORE(&source->state, AL_PLAYING, almemory_order_release);
goto finish_play;
default:
break;
}
source->NeedsUpdate = AL_FALSE;
UpdateSourceProps(source, device->NumAuxSends);
/* Make sure this source isn't already active, and if not, look for an
* unused voice to put it in.
*/
assert(voice == NULL);
for(j = 0;j < context->VoiceCount;j++)
{
if(ATOMIC_LOAD(&context->Voices[j]->Source, almemory_order_acquire) == NULL)
{
voice = context->Voices[j];
break;
}
}
if(voice == NULL)
voice = context->Voices[context->VoiceCount++];
ATOMIC_STORE(&voice->Playing, false, almemory_order_release);
ATOMIC_THREAD_FENCE(almemory_order_acquire);
/* A source that's not playing or paused has any offset applied when it
* starts playing.
*/
ATOMIC_STORE(&voice->current_buffer, BufferList, almemory_order_relaxed);
ATOMIC_STORE(&voice->position, 0, almemory_order_relaxed);
ATOMIC_STORE(&voice->position_fraction, 0, almemory_order_relaxed);
if(source->OffsetType != AL_NONE)
ApplyOffset(source, voice);
voice->NumChannels = ChannelsFromFmt(buffer->FmtChannels);
voice->SampleSize = BytesFromFmt(buffer->FmtType);
/* Clear previous samples. */
memset(voice->PrevSamples, 0, sizeof(voice->PrevSamples));
/* Clear the stepping value so the mixer knows not to mix this until
* the update gets applied.
*/
voice->Step = 0;
voice->Flags = 0;
for(j = 0;j < voice->NumChannels;j++)
memset(&voice->Direct.Params[j].Hrtf.State, 0,
sizeof(voice->Direct.Params[j].Hrtf.State));
if(device->AvgSpeakerDist > 0.0f)
{
ALfloat w1 = SPEEDOFSOUNDMETRESPERSEC /
(device->AvgSpeakerDist * device->Frequency);
for(j = 0;j < voice->NumChannels;j++)
{
NfcFilterCreate1(&voice->Direct.Params[j].NFCtrlFilter[0], 0.0f, w1);
NfcFilterCreate2(&voice->Direct.Params[j].NFCtrlFilter[1], 0.0f, w1);
NfcFilterCreate3(&voice->Direct.Params[j].NFCtrlFilter[2], 0.0f, w1);
}
}
ATOMIC_STORE(&voice->Source, source, almemory_order_relaxed);
ATOMIC_STORE(&voice->Playing, true, almemory_order_release);
ATOMIC_STORE(&source->state, AL_PLAYING, almemory_order_release);
finish_play:
WriteUnlock(&source->queue_lock);
}
ALCdevice_Unlock(device);
@@ -2391,7 +2505,9 @@ AL_API ALvoid AL_APIENTRY alSourcePause(ALuint source)
AL_API ALvoid AL_APIENTRY alSourcePausev(ALsizei n, const ALuint *sources)
{
ALCcontext *context;
ALCdevice *device;
ALsource *source;
ALvoice *voice;
ALsizei i;
context = GetContextRef();
@@ -2406,13 +2522,23 @@ AL_API ALvoid AL_APIENTRY alSourcePausev(ALsizei n, const ALuint *sources)
SET_ERROR_AND_GOTO(context, AL_INVALID_NAME, done);
}
ALCdevice_Lock(context->Device);
device = context->Device;
ALCdevice_Lock(device);
for(i = 0;i < n;i++)
{
source = LookupSource(context, sources[i]);
SetSourceState(source, context, AL_PAUSED);
WriteLock(&source->queue_lock);
if((voice=GetSourceVoice(source, context)) != NULL)
{
ATOMIC_STORE(&voice->Playing, false, almemory_order_release);
while((ATOMIC_LOAD(&device->MixCount, almemory_order_acquire)&1))
althrd_yield();
}
if(GetSourceState(source, voice) == AL_PLAYING)
ATOMIC_STORE(&source->state, AL_PAUSED, almemory_order_release);
WriteUnlock(&source->queue_lock);
}
ALCdevice_Unlock(context->Device);
ALCdevice_Unlock(device);
done:
UnlockSourcesRead(context);
@@ -2426,7 +2552,9 @@ AL_API ALvoid AL_APIENTRY alSourceStop(ALuint source)
AL_API ALvoid AL_APIENTRY alSourceStopv(ALsizei n, const ALuint *sources)
{
ALCcontext *context;
ALCdevice *device;
ALsource *source;
ALvoice *voice;
ALsizei i;
context = GetContextRef();
@@ -2441,13 +2569,26 @@ AL_API ALvoid AL_APIENTRY alSourceStopv(ALsizei n, const ALuint *sources)
SET_ERROR_AND_GOTO(context, AL_INVALID_NAME, done);
}
ALCdevice_Lock(context->Device);
device = context->Device;
ALCdevice_Lock(device);
for(i = 0;i < n;i++)
{
source = LookupSource(context, sources[i]);
SetSourceState(source, context, AL_STOPPED);
WriteLock(&source->queue_lock);
if((voice=GetSourceVoice(source, context)) != NULL)
{
ATOMIC_STORE(&voice->Source, NULL, almemory_order_relaxed);
ATOMIC_STORE(&voice->Playing, false, almemory_order_release);
while((ATOMIC_LOAD(&device->MixCount, almemory_order_acquire)&1))
althrd_yield();
}
if(ATOMIC_LOAD(&source->state, almemory_order_acquire) != AL_INITIAL)
ATOMIC_STORE(&source->state, AL_STOPPED, almemory_order_relaxed);
source->OffsetType = AL_NONE;
source->Offset = 0.0;
WriteUnlock(&source->queue_lock);
}
ALCdevice_Unlock(context->Device);
ALCdevice_Unlock(device);
done:
UnlockSourcesRead(context);
@@ -2461,7 +2602,9 @@ AL_API ALvoid AL_APIENTRY alSourceRewind(ALuint source)
AL_API ALvoid AL_APIENTRY alSourceRewindv(ALsizei n, const ALuint *sources)
{
ALCcontext *context;
ALCdevice *device;
ALsource *source;
ALvoice *voice;
ALsizei i;
context = GetContextRef();
@@ -2476,13 +2619,26 @@ AL_API ALvoid AL_APIENTRY alSourceRewindv(ALsizei n, const ALuint *sources)
SET_ERROR_AND_GOTO(context, AL_INVALID_NAME, done);
}
ALCdevice_Lock(context->Device);
device = context->Device;
ALCdevice_Lock(device);
for(i = 0;i < n;i++)
{
source = LookupSource(context, sources[i]);
SetSourceState(source, context, AL_INITIAL);
WriteLock(&source->queue_lock);
if((voice=GetSourceVoice(source, context)) != NULL)
{
ATOMIC_STORE(&voice->Source, NULL, almemory_order_relaxed);
ATOMIC_STORE(&voice->Playing, false, almemory_order_release);
while((ATOMIC_LOAD(&device->MixCount, almemory_order_acquire)&1))
althrd_yield();
}
if(ATOMIC_LOAD(&source->state, almemory_order_acquire) != AL_INITIAL)
ATOMIC_STORE(&source->state, AL_INITIAL, almemory_order_relaxed);
source->OffsetType = AL_NONE;
source->Offset = 0.0;
WriteUnlock(&source->queue_lock);
}
ALCdevice_Unlock(context->Device);
ALCdevice_Unlock(device);
done:
UnlockSourcesRead(context);
@@ -2951,169 +3107,6 @@ void UpdateAllSourceProps(ALCcontext *context)
}
/* SetSourceState
*
* Sets the source's new play state given its current state.
*/
static void SetSourceState(ALsource *Source, ALCcontext *Context, ALenum state)
{
ALCdevice *device = Context->Device;
ALvoice *voice;
WriteLock(&Source->queue_lock);
if(state == AL_PLAYING)
{
ALCdevice *device = Context->Device;
ALbufferlistitem *BufferList;
ALbuffer *buffer = NULL;
ALsizei i;
/* Check that there is a queue containing at least one valid, non zero
* length Buffer. */
BufferList = ATOMIC_LOAD_SEQ(&Source->queue);
while(BufferList)
{
if((buffer=BufferList->buffer) != NULL && buffer->SampleLen > 0)
break;
BufferList = BufferList->next;
}
/* If there's nothing to play, go right to stopped. */
if(!BufferList)
{
/* NOTE: A source without any playable buffers should not have an
* ALvoice since it shouldn't be in a playing or paused state. So
* there's no need to look up its voice and clear the source.
*/
ATOMIC_STORE(&Source->state, AL_STOPPED, almemory_order_relaxed);
Source->OffsetType = AL_NONE;
Source->Offset = 0.0;
goto done;
}
voice = GetSourceVoice(Source, Context);
switch(GetSourceState(Source, voice))
{
case AL_PLAYING:
assert(voice != NULL);
/* A source that's already playing is restarted from the beginning. */
ATOMIC_STORE(&voice->current_buffer, BufferList, almemory_order_relaxed);
ATOMIC_STORE(&voice->position, 0, almemory_order_relaxed);
ATOMIC_STORE(&voice->position_fraction, 0, almemory_order_release);
goto done;
case AL_PAUSED:
assert(voice != NULL);
/* A source that's paused simply resumes. Make sure it uses the
* volume last specified; there's no reason to fade from where
* it stopped at.
*/
voice->Flags &= ~VOICE_IS_MOVING;
ATOMIC_STORE(&voice->Playing, true, almemory_order_release);
ATOMIC_STORE(&Source->state, AL_PLAYING, almemory_order_release);
goto done;
default:
break;
}
Source->NeedsUpdate = AL_FALSE;
UpdateSourceProps(Source, device->NumAuxSends);
/* Make sure this source isn't already active, and if not, look for an
* unused voice to put it in.
*/
assert(voice == NULL);
for(i = 0;i < Context->VoiceCount;i++)
{
if(ATOMIC_LOAD(&Context->Voices[i]->Source, almemory_order_acquire) == NULL)
{
voice = Context->Voices[i];
break;
}
}
if(voice == NULL)
voice = Context->Voices[Context->VoiceCount++];
ATOMIC_STORE(&voice->Playing, false, almemory_order_release);
ATOMIC_THREAD_FENCE(almemory_order_acquire);
/* A source that's not playing or paused has any offset applied when it
* starts playing.
*/
ATOMIC_STORE(&voice->current_buffer, BufferList, almemory_order_relaxed);
ATOMIC_STORE(&voice->position, 0, almemory_order_relaxed);
ATOMIC_STORE(&voice->position_fraction, 0, almemory_order_relaxed);
if(Source->OffsetType != AL_NONE)
ApplyOffset(Source, voice);
voice->NumChannels = ChannelsFromFmt(buffer->FmtChannels);
voice->SampleSize = BytesFromFmt(buffer->FmtType);
/* Clear previous samples. */
memset(voice->PrevSamples, 0, sizeof(voice->PrevSamples));
/* Clear the stepping value so the mixer knows not to mix this until
* the update gets applied.
*/
voice->Step = 0;
voice->Flags = 0;
for(i = 0;i < MAX_INPUT_CHANNELS;i++)
{
ALsizei j;
for(j = 0;j < HRTF_HISTORY_LENGTH;j++)
voice->Direct.Params[i].Hrtf.State.History[j] = 0.0f;
for(j = 0;j < HRIR_LENGTH;j++)
{
voice->Direct.Params[i].Hrtf.State.Values[j][0] = 0.0f;
voice->Direct.Params[i].Hrtf.State.Values[j][1] = 0.0f;
}
}
if(device->AvgSpeakerDist > 0.0f)
{
ALfloat w1 = SPEEDOFSOUNDMETRESPERSEC /
(device->AvgSpeakerDist * device->Frequency);
for(i = 0;i < voice->NumChannels;i++)
{
NfcFilterCreate1(&voice->Direct.Params[i].NFCtrlFilter[0], 0.0f, w1);
NfcFilterCreate2(&voice->Direct.Params[i].NFCtrlFilter[1], 0.0f, w1);
NfcFilterCreate3(&voice->Direct.Params[i].NFCtrlFilter[2], 0.0f, w1);
}
}
ATOMIC_STORE(&voice->Source, Source, almemory_order_relaxed);
ATOMIC_STORE(&voice->Playing, true, almemory_order_release);
ATOMIC_STORE(&Source->state, AL_PLAYING, almemory_order_release);
}
else if(state == AL_PAUSED)
{
if((voice=GetSourceVoice(Source, Context)) != NULL)
{
ATOMIC_STORE(&voice->Playing, false, almemory_order_release);
while((ATOMIC_LOAD(&device->MixCount, almemory_order_acquire)&1))
althrd_yield();
}
if(GetSourceState(Source, voice) == AL_PLAYING)
ATOMIC_STORE(&Source->state, AL_PAUSED, almemory_order_release);
}
else /*if(state == AL_STOPPED || state == AL_INITIAL)*/
{
if((voice=GetSourceVoice(Source, Context)) != NULL)
{
ATOMIC_STORE(&voice->Source, NULL, almemory_order_relaxed);
ATOMIC_STORE(&voice->Playing, false, almemory_order_release);
while((ATOMIC_LOAD(&device->MixCount, almemory_order_acquire)&1))
althrd_yield();
}
if(ATOMIC_LOAD(&Source->state, almemory_order_acquire) != AL_INITIAL)
ATOMIC_STORE(&Source->state, state, almemory_order_relaxed);
Source->OffsetType = AL_NONE;
Source->Offset = 0.0;
}
done:
WriteUnlock(&Source->queue_lock);
}
/* GetSourceSampleOffset
*
* Gets the current read offset for the given Source, in 32.32 fixed-point