Add a few more pitch properties

This commit is contained in:
Chris Robinson
2013-12-29 02:25:40 -08:00
parent fc928bb75a
commit d9aedc1416
6 changed files with 44 additions and 3 deletions
+4
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@@ -295,6 +295,10 @@ void ALfontsound_Construct(ALfontsound *self)
self->MinVelocity = 0;
self->MaxVelocity = 127;
self->ModLfoToPitch = 0;
self->VibratoLfoToPitch = 0;
self->ModEnvToPitch = 0;
self->VolEnv.DelayTime = -12000;
self->VolEnv.AttackTime = -12000;
self->VolEnv.HoldTime = -12000;
+3
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@@ -163,6 +163,9 @@ static int FPreset_noteOn(fluid_preset_t *preset, fluid_synth_t *synth, int chan
if(voice == NULL)
return FLUID_FAILED;
fluid_voice_gen_set(voice, 5, sound->ModLfoToPitch);
fluid_voice_gen_set(voice, 6, sound->VibratoLfoToPitch);
fluid_voice_gen_set(voice, 7, sound->ModEnvToPitch);
fluid_voice_gen_set(voice, 33, sound->VolEnv.DelayTime);
fluid_voice_gen_set(voice, 34, sound->VolEnv.AttackTime);
fluid_voice_gen_set(voice, 35, sound->VolEnv.HoldTime);
+3 -3
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@@ -799,9 +799,9 @@ static void fillZone(ALuint id, const GenModList *zone)
0, /* 2 - startloopAddrOffset */
0, /* 3 - endloopAddrOffset */
0, /* 4 - startAddrCoarseOffset */
0, /* 5 - modLfoToPitch */
0, /* 6 - vibLfoToPitch */
0, /* 7 - modEnvToPitch */
AL_MOD_LFO_TO_PITCH_SOFT, /* 5 - modLfoToPitch */
AL_VIBRATO_LFO_TO_PITCH_SOFT, /* 6 - vibLfoToPitch */
AL_MOD_ENV_TO_PITCH_SOFT, /* 7 - modEnvToPitch */
0, /* 8 - initialFilterFc */
0, /* 9 - initialFilterQ */
0, /* 10 - modLfoToFilterFc */
+3
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@@ -48,6 +48,9 @@
#define AL_KEY_CORRECTION_SOFT 0x2006
#define AL_SAMPLE_TYPE_SOFT 0x2007
#define AL_FONTSOUND_LINK_SOFT 0x2008
#define AL_MOD_LFO_TO_PITCH_SOFT 0x0005
#define AL_VIBRATO_LFO_TO_PITCH_SOFT 0x0006
#define AL_MOD_ENV_TO_PITCH_SOFT 0x0007
#define AL_VOLUME_ENV_DELAYTIME_SOFT 0x0021
#define AL_VOLUME_ENV_ATTACKTIME_SOFT 0x0022
#define AL_VOLUME_ENV_HOLDTIME_SOFT 0x0023
+4
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@@ -23,6 +23,10 @@ typedef struct ALfontsound {
ALint MinKey, MaxKey;
ALint MinVelocity, MaxVelocity;
ALint ModLfoToPitch;
ALint VibratoLfoToPitch;
ALint ModEnvToPitch;
struct {
ALint DelayTime;
ALint AttackTime;
+27
View File
@@ -130,6 +130,18 @@ AL_API void AL_APIENTRY alFontsoundiSOFT(ALuint id, ALenum param, ALint value)
SET_ERROR_AND_GOTO(context, AL_INVALID_OPERATION, done);
switch(param)
{
case AL_MOD_LFO_TO_PITCH_SOFT:
sound->ModLfoToPitch = value;
break;
case AL_VIBRATO_LFO_TO_PITCH_SOFT:
sound->VibratoLfoToPitch = value;
break;
case AL_MOD_ENV_TO_PITCH_SOFT:
sound->ModEnvToPitch = value;
break;
case AL_VOLUME_ENV_DELAYTIME_SOFT:
sound->VolEnv.DelayTime = value;
break;
@@ -282,6 +294,9 @@ AL_API void AL_APIENTRY alFontsoundivSOFT(ALuint id, ALenum param, const ALint *
alFontsound2iSOFT(id, param, values[0], values[1]);
return;
case AL_MOD_LFO_TO_PITCH_SOFT:
case AL_VIBRATO_LFO_TO_PITCH_SOFT:
case AL_MOD_ENV_TO_PITCH_SOFT:
case AL_VOLUME_ENV_DELAYTIME_SOFT:
case AL_VOLUME_ENV_ATTACKTIME_SOFT:
case AL_VOLUME_ENV_HOLDTIME_SOFT:
@@ -336,6 +351,18 @@ AL_API void AL_APIENTRY alGetFontsoundivSOFT(ALuint id, ALenum param, ALint *val
SET_ERROR_AND_GOTO(context, AL_INVALID_NAME, done);
switch(param)
{
case AL_MOD_LFO_TO_PITCH_SOFT:
values[0] = sound->ModLfoToPitch;
break;
case AL_VIBRATO_LFO_TO_PITCH_SOFT:
values[0] = sound->VibratoLfoToPitch;
break;
case AL_MOD_ENV_TO_PITCH_SOFT:
values[0] = sound->ModEnvToPitch;
break;
case AL_VOLUME_ENV_DELAYTIME_SOFT:
values[0] = sound->VolEnv.DelayTime;
break;