Add an option to disable specific EFX effect types
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@@ -309,6 +309,37 @@ static void InitAL(void)
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strcasecmp(str, "yes") == 0 ||
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strcasecmp(str, "on") == 0 ||
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atoi(str) != 0);
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str = GetConfigValue(NULL, "excludefx", "");
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if(str[0])
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{
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const struct {
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const char *name;
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int type;
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} EffectList[] = {
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{ "reverb", REVERB },
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{ NULL, 0 }
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};
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int n;
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size_t len;
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const char *next = str;
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do {
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str = next;
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next = strchr(str, ',');
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if(!str[0] || next == str)
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continue;
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len = (next ? ((size_t)(next-str)) : strlen(str));
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for(n = 0;EffectList[n].name;n++)
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{
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if(len == strlen(EffectList[n].name) &&
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strncmp(EffectList[n].name, str, len) == 0)
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DisabledEffects[EffectList[n].type] = AL_TRUE;
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}
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} while(next++);
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}
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}
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}
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@@ -38,6 +38,13 @@ extern "C" {
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#define AL_REVERB_DECAY_HFLIMIT 0x000D
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enum {
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REVERB = 0,
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MAX_EFFECTS
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};
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extern ALboolean DisabledEffects[MAX_EFFECTS];
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typedef struct ALeffect_struct
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{
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// Effect type (AL_EFFECT_NULL, ...)
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+8
-2
@@ -29,6 +29,10 @@
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#include "alThunk.h"
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#include "alError.h"
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ALboolean DisabledEffects[MAX_EFFECTS];
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static ALeffect *g_EffectList;
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static ALuint g_EffectCount;
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@@ -165,8 +169,10 @@ ALvoid AL_APIENTRY alEffecti(ALuint effect, ALenum param, ALint iValue)
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if(param == AL_EFFECT_TYPE)
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{
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if(iValue == AL_EFFECT_NULL ||
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iValue == AL_EFFECT_REVERB)
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ALboolean isOk = (iValue == AL_EFFECT_NULL ||
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(iValue == AL_EFFECT_REVERB && !DisabledEffects[REVERB]));
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if(isOk)
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InitEffectParams(ALEffect, iValue);
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else
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alSetError(AL_INVALID_VALUE);
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@@ -61,6 +61,12 @@ drivers = # Sets the backend driver list order, comma-seperated. Unknown
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# Default is:
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# alsa,oss,solaris,dsound,winmm,wave
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excludefx = # Sets which effects to exclude, preventing apps from using them.
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# This can help for apps that try to use effects which are too CPU
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# intensive for the system to handle. Available effects are:
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# reverb
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# Default is empty (all available effects enabled)
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[alsa] # ALSA backend stuff
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device = default # Sets the device name for the default playback device.
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# Default is default
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