Clarify some reverb values
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@@ -219,10 +219,10 @@ static const ALfloat LATE_LINE_LENGTHS[4] =
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9.709681e-3f, 1.223343e-2f, 1.689561e-2f, 1.941936e-2f
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};
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/* This coefficient is used to define the sinus depth according to the
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* modulation depth property. This value must be below half the shortest late
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* line length (0.0097/2 = ~0.0048), otherwise with certain parameters (high
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* mod time, low density) the downswing can sample before the input.
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/* This coefficient is used to define the delay scale from the sinus, according
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* to the modulation depth property. This value must be below half the shortest
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* late line length (0.0097/2 = ~0.0048), otherwise with certain parameters
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* (high mod time, low density) the downswing can sample before the input.
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*/
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static const ALfloat MODULATION_DEPTH_COEFF = 1.0f / 4096.0f;
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@@ -540,15 +540,14 @@ static ALboolean AllocLines(const ALuint frequency, ALreverbState *State)
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/* Multiplier for the maximum density value, i.e. density=1, which is
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* actually the least density...
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*/
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multiplier = 1.0f + LINE_MULTIPLIER;
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multiplier = 1.0f + AL_EAXREVERB_MAX_DENSITY*LINE_MULTIPLIER;
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/* The main delay length includes the maximum early reflection delay, the
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* largest early tap width, the maximum late reverb delay, and the
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* largest late tap width. Finally, it must also be extended by the
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* update size (MAX_UPDATE_SAMPLES) for block processing.
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*/
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length = AL_EAXREVERB_MAX_REFLECTIONS_DELAY +
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EARLY_TAP_LENGTHS[3]*multiplier +
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length = AL_EAXREVERB_MAX_REFLECTIONS_DELAY + EARLY_TAP_LENGTHS[3]*multiplier +
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AL_EAXREVERB_MAX_LATE_REVERB_DELAY +
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(LATE_LINE_LENGTHS[3] - LATE_LINE_LENGTHS[0])*0.25f*multiplier;
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totalSamples += CalcLineLength(length, totalSamples, frequency, MAX_UPDATE_SAMPLES,
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