Avoid using a single-letter iterator value
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+13
-12
@@ -616,7 +616,7 @@ ALvoid aluMixData(ALCdevice *device, ALvoid *buffer, ALsizei size)
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const ALuint *ChanMap;
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ALuint SamplesToDo;
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ALeffectslot *ALEffectSlot;
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ALCcontext *ALContext;
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ALCcontext **ctx, **ctx_end;
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ALfloat samp;
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int fpuState;
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ALuint i, j, c;
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@@ -642,29 +642,29 @@ ALvoid aluMixData(ALCdevice *device, ALvoid *buffer, ALsizei size)
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memset(DryBuffer, 0, SamplesToDo*OUTPUTCHANNELS*sizeof(ALfloat));
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SuspendContext(NULL);
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for(c = 0;c < device->NumContexts;c++)
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for(ctx=device->Contexts, ctx_end=device->Contexts+device->NumContexts;
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ctx != ctx_end;ctx++)
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{
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ALContext = device->Contexts[c];
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SuspendContext(ALContext);
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SuspendContext(*ctx);
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s = 0;
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while(s < ALContext->ActiveSourceCount)
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while(s < (*ctx)->ActiveSourceCount)
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{
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ALsource *Source = ALContext->ActiveSources[s];
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ALsource *Source = (*ctx)->ActiveSources[s];
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if(Source->state != AL_PLAYING)
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{
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ALsizei end = --(ALContext->ActiveSourceCount);
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ALContext->ActiveSources[s] = ALContext->ActiveSources[end];
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ALsizei end = --((*ctx)->ActiveSourceCount);
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(*ctx)->ActiveSources[s] = (*ctx)->ActiveSources[end];
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continue;
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}
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MixSource(Source, ALContext, DryBuffer, SamplesToDo);
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MixSource(Source, *ctx, DryBuffer, SamplesToDo);
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s++;
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}
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/* effect slot processing */
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for(e = 0;e < ALContext->EffectSlotMap.size;e++)
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for(e = 0;e < (*ctx)->EffectSlotMap.size;e++)
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{
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ALEffectSlot = ALContext->EffectSlotMap.array[e].value;
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ALEffectSlot = (*ctx)->EffectSlotMap.array[e].value;
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ClickRemoval = ALEffectSlot->ClickRemoval;
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for(i = 0;i < SamplesToDo;i++)
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@@ -683,7 +683,8 @@ ALvoid aluMixData(ALCdevice *device, ALvoid *buffer, ALsizei size)
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for(i = 0;i < SamplesToDo;i++)
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ALEffectSlot->WetBuffer[i] = 0.0f;
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}
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ProcessContext(ALContext);
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ProcessContext(*ctx);
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}
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device->SamplesPlayed += SamplesToDo;
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ProcessContext(NULL);
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