Try the PulseAudio backend first

This commit is contained in:
Chris Robinson
2010-01-08 01:08:27 -08:00
parent 82547db2db
commit 91f28fa87c
2 changed files with 4 additions and 4 deletions
+3 -3
View File
@@ -48,6 +48,9 @@ typedef struct BackendInfo {
BackendFuncs Funcs;
} BackendInfo;
static BackendInfo BackendList[] = {
#ifdef HAVE_PULSEAUDIO
{ "pulse", alc_pulse_init, alc_pulse_deinit, alc_pulse_probe, EmptyFuncs },
#endif
#ifdef HAVE_ALSA
{ "alsa", alc_alsa_init, alc_alsa_deinit, alc_alsa_probe, EmptyFuncs },
#endif
@@ -66,9 +69,6 @@ static BackendInfo BackendList[] = {
#ifdef HAVE_PORTAUDIO
{ "port", alc_pa_init, alc_pa_deinit, alc_pa_probe, EmptyFuncs },
#endif
#ifdef HAVE_PULSEAUDIO
{ "pulse", alc_pulse_init, alc_pulse_deinit, alc_pulse_probe, EmptyFuncs },
#endif
{ "wave", alc_wave_init, alc_wave_deinit, alc_wave_probe, EmptyFuncs },
+1 -1
View File
@@ -100,7 +100,7 @@
# unless the list is ended with a comma (eg. 'oss,' will list OSS first
# followed by all other available backends, while 'oss' will list OSS only).
# An empty list means the default.
#drivers = alsa,oss,solaris,dsound,winmm,port,pulse,wave
#drivers = pulse,alsa,oss,solaris,dsound,winmm,port,wave
## excludefx:
# Sets which effects to exclude, preventing apps from using them. This can