Clean up some comments
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@@ -1012,11 +1012,11 @@ static void UnlockLists(void)
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LeaveCriticalSection(&ListLock);
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}
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/*
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IsDevice
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Check pDevice is a valid Device pointer
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*/
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/* IsDevice
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*
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* Check if the device pointer is valid (caller is responsible for holding the
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* list lock).
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*/
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static ALCboolean IsDevice(ALCdevice *pDevice)
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{
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ALCdevice *pTempDevice;
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@@ -1028,11 +1028,11 @@ static ALCboolean IsDevice(ALCdevice *pDevice)
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return (pTempDevice ? ALC_TRUE : ALC_FALSE);
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}
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/*
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IsContext
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Check pContext is a valid Context pointer
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*/
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/* IsContext
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*
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* Check if the context pointer is valid (caller is responsible for holding the
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* list lock).
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*/
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static ALCboolean IsContext(ALCcontext *context)
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{
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ALCdevice *tmp_dev;
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@@ -1054,9 +1054,10 @@ static ALCboolean IsContext(ALCcontext *context)
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}
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/* UpdateDeviceParams:
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/* UpdateDeviceParams
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*
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* Updates device parameters according to the attribute list.
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* Updates device parameters according to the attribute list (caller is
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* responsible for holding the list lock).
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*/
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static ALCboolean UpdateDeviceParams(ALCdevice *device, const ALCint *attrList)
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{
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@@ -1286,18 +1287,11 @@ static ALCboolean UpdateDeviceParams(ALCdevice *device, const ALCint *attrList)
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return ALC_TRUE;
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}
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ALCvoid LockDevice(ALCdevice *device)
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{
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EnterCriticalSection(&device->Mutex);
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}
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ALCvoid UnlockDevice(ALCdevice *device)
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{
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LeaveCriticalSection(&device->Mutex);
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}
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/* FreeDevice
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*
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* Frees the device structure, and destroys any objects the app failed to
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* delete.
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*/
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static ALCvoid FreeDevice(ALCdevice *device)
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{
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TRACE("%p\n", device);
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@@ -1334,6 +1328,7 @@ static ALCvoid FreeDevice(ALCdevice *device)
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free(device);
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}
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void ALCdevice_IncRef(ALCdevice *device)
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{
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RefCount ref;
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@@ -1351,8 +1346,7 @@ void ALCdevice_DecRef(ALCdevice *device)
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/* VerifyDevice
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*
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* Verifies that the device handle is valid, and increments its ref count if
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* so.
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* Checks if the device handle is valid, and increments its ref count if so.
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*/
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static ALCdevice *VerifyDevice(ALCdevice *device)
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{
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@@ -1375,7 +1369,7 @@ static ALCdevice *VerifyDevice(ALCdevice *device)
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/* alcSetError
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*
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* Store latest ALC Error
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* Stores the latest ALC Error
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*/
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ALCvoid alcSetError(ALCdevice *device, ALCenum errorCode)
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{
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@@ -1400,11 +1394,21 @@ ALCvoid alcSetError(ALCdevice *device, ALCenum errorCode)
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}
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/*
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InitContext
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ALCvoid LockDevice(ALCdevice *device)
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{
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EnterCriticalSection(&device->Mutex);
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}
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Initialize Context variables
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*/
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ALCvoid UnlockDevice(ALCdevice *device)
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{
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LeaveCriticalSection(&device->Mutex);
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}
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/* InitContext
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*
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* Initializes context variables
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*/
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static ALvoid InitContext(ALCcontext *pContext)
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{
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ALCdevice_IncRef(pContext->Device);
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@@ -1444,11 +1448,11 @@ static ALvoid InitContext(ALCcontext *pContext)
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}
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/*
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FreeContext
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Clean up Context, destroy any remaining Sources
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*/
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/* FreeContext
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*
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* Cleans up the context, and destroy any remaining objects the app failed to
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* delete.
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*/
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static ALCvoid FreeContext(ALCcontext *context)
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{
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TRACE("%p\n", context);
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@@ -1485,6 +1489,11 @@ static ALCvoid FreeContext(ALCcontext *context)
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free(context);
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}
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/* ReleaseContext
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*
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* Removes the context reference from the given device and removes it from
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* being current on the running thread or globally.
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*/
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static void ReleaseContext(ALCcontext *context, ALCdevice *device)
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{
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ALCcontext *volatile*tmp_ctx;
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@@ -1539,7 +1548,7 @@ void ALCcontext_DecRef(ALCcontext *context)
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static void ReleaseThreadCtx(void *ptr)
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{
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WARN("Context %p still current for thread being destroyed\n", ptr);
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WARN("Context %p current for thread being destroyed\n", ptr);
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ALCcontext_DecRef(ptr);
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}
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@@ -1556,10 +1565,9 @@ ALCvoid UnlockContext(ALCcontext *context)
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ALCcontext_DecRef(context);
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}
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/*
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* GetLockedContext
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/* GetLockedContext
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*
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* Returns the currently active Context, in a locked state
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* Returns the currently active context, in a locked state.
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*/
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ALCcontext *GetLockedContext(void)
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{
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@@ -1580,11 +1588,10 @@ ALCcontext *GetLockedContext(void)
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return context;
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}
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/*
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* GetContextRef
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/* GetContextRef
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*
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* Returns the currently active Context, and adds a reference to it without
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* locking
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* Returns the currently active context, and adds a reference without locking
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* it.
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*/
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ALCcontext *GetContextRef(void)
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{
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