Add the last remaining "real-time" properties

This commit is contained in:
Chris Robinson
2013-12-29 05:09:50 -08:00
parent 4c35f7c632
commit 4e73b95fc0
6 changed files with 91 additions and 8 deletions
+11 -2
View File
@@ -303,12 +303,19 @@ void ALfontsound_Construct(ALfontsound *self)
self->FilterQ = 0;
self->ModLfoToFilterCutoff = 0;
self->ModEnvToFilterCutoff = 0;
self->Pan = 0;
self->ModLfoToVolume = 0;
self->ChorusSend = 0;
self->ReverbSend = 0;
self->Pan = 0;
self->ModLfo.Delay = 0;
self->ModLfo.Frequency = 0;
self->VibratoLfo.Delay = 0;
self->VibratoLfo.Frequency = 0;
self->ModEnv.DelayTime = -12000;
self->ModEnv.AttackTime = -12000;
self->ModEnv.HoldTime = -12000;
@@ -336,6 +343,8 @@ void ALfontsound_Construct(ALfontsound *self)
self->TuningScale = 100;
self->ExclusiveClass = 0;
self->Start = 0;
self->End = 0;
self->LoopStart = 0;
+6
View File
@@ -170,9 +170,14 @@ static int FPreset_noteOn(fluid_preset_t *preset, fluid_synth_t *synth, int chan
fluid_voice_gen_set(voice, 9, sound->FilterQ);
fluid_voice_gen_set(voice, 10, sound->ModLfoToFilterCutoff);
fluid_voice_gen_set(voice, 11, sound->ModEnvToFilterCutoff);
fluid_voice_gen_set(voice, 13, sound->ModLfoToVolume);
fluid_voice_gen_set(voice, 15, sound->ChorusSend);
fluid_voice_gen_set(voice, 16, sound->ReverbSend);
fluid_voice_gen_set(voice, 17, sound->Pan);
fluid_voice_gen_set(voice, 21, sound->ModLfo.Delay);
fluid_voice_gen_set(voice, 22, sound->ModLfo.Frequency);
fluid_voice_gen_set(voice, 23, sound->VibratoLfo.Delay);
fluid_voice_gen_set(voice, 24, sound->VibratoLfo.Frequency);
fluid_voice_gen_set(voice, 25, sound->ModEnv.DelayTime);
fluid_voice_gen_set(voice, 26, sound->ModEnv.AttackTime);
fluid_voice_gen_set(voice, 27, sound->ModEnv.HoldTime);
@@ -194,6 +199,7 @@ static int FPreset_noteOn(fluid_preset_t *preset, fluid_synth_t *synth, int chan
fluid_voice_gen_set(voice, 52, sound->FineTuning);
fluid_voice_gen_set(voice, 54, sound->LoopMode);
fluid_voice_gen_set(voice, 56, sound->TuningScale);
fluid_voice_gen_set(voice, 57, sound->ExclusiveClass);
for(m = 0;m < sample->NumMods;m++)
fluid_voice_add_mod(voice, &sample->Mods[m], FLUID_VOICE_OVERWRITE);
+6 -6
View File
@@ -807,7 +807,7 @@ static void fillZone(ALuint id, const GenModList *zone)
AL_MOD_LFO_TO_FILTER_CUTOFF_SOFT, /* 10 - modLfoToFilterFc */
AL_MOD_ENV_TO_FILTER_CUTOFF_SOFT, /* 11 - modEnvToFilterFc */
0, /* 12 - endAddrCoarseOffset */
0, /* 13 - modLfoToVolume */
AL_MOD_LFO_TO_VOLUME_SOFT, /* 13 - modLfoToVolume */
0, /* 14 - */
AL_CHORUS_SEND_SOFT, /* 15 - chorusEffectsSend */
AL_REVERB_SEND_SOFT, /* 16 - reverbEffectsSend */
@@ -815,10 +815,10 @@ static void fillZone(ALuint id, const GenModList *zone)
0, /* 18 - */
0, /* 19 - */
0, /* 20 - */
0, /* 21 - delayModLFO */
0, /* 22 - freqModLFO */
0, /* 23 - delayVibLFO */
0, /* 24 - freqVibLFO */
AL_MOD_LFO_DELAY_SOFT, /* 21 - delayModLFO */
AL_MOD_LFO_FREQUENCY_SOFT, /* 22 - freqModLFO */
AL_VIBRATO_LFO_DELAY_SOFT, /* 23 - delayVibLFO */
AL_VIBRATO_LFO_FREQUENCY_SOFT, /* 24 - freqVibLFO */
AL_MOD_ENV_DELAYTIME_SOFT, /* 25 - delayModEnv */
AL_MOD_ENV_ATTACKTIME_SOFT, /* 26 - attackModEnv */
AL_MOD_ENV_HOLDTIME_SOFT, /* 27 - holdModEnv */
@@ -851,7 +851,7 @@ static void fillZone(ALuint id, const GenModList *zone)
AL_LOOP_MODE_SOFT, /* 54 - sampleModes */
0, /* 55 - */
AL_TUNING_SCALE_SOFT, /* 56 - scaleTuning */
0, /* 57 - exclusiveClass */
AL_EXCLUSIVE_CLASS_SOFT, /* 57 - exclusiveClass */
AL_BASE_KEY_SOFT, /* 58 - overridingRootKey */
0, /* 59 - */
};
+6
View File
@@ -55,9 +55,14 @@
#define AL_FILTER_RESONANCE_SOFT 0x0009
#define AL_MOD_LFO_TO_FILTER_CUTOFF_SOFT 0x000A
#define AL_MOD_ENV_TO_FILTER_CUTOFF_SOFT 0x000B
#define AL_MOD_LFO_TO_VOLUME_SOFT 0x000D
#define AL_CHORUS_SEND_SOFT 0x000F
#define AL_REVERB_SEND_SOFT 0x0010
#define AL_PAN_SOFT 0x0011
#define AL_MOD_LFO_DELAY_SOFT 0x0015
#define AL_MOD_LFO_FREQUENCY_SOFT 0x0016
#define AL_VIBRATO_LFO_DELAY_SOFT 0x0017
#define AL_VIBRATO_LFO_FREQUENCY_SOFT 0x0018
#define AL_MOD_ENV_DELAYTIME_SOFT 0x0019
#define AL_MOD_ENV_ATTACKTIME_SOFT 0x001A
#define AL_MOD_ENV_HOLDTIME_SOFT 0x001B
@@ -81,6 +86,7 @@
#define AL_TUNING_FINE_SOFT 0x0034
#define AL_LOOP_MODE_SOFT 0x0036
#define AL_TUNING_SCALE_SOFT 0x0038
#define AL_EXCLUSIVE_CLASS_SOFT 0x0039
#define AL_LOOP_CONTINUOUS_SOFT 0x0001
#define AL_LOOP_UNTIL_RELEASE_SOFT 0x0003
#define AL_FORMAT_TYPE_SOFT 0x1991
+12
View File
@@ -31,12 +31,22 @@ typedef struct ALfontsound {
ALint FilterQ;
ALint ModLfoToFilterCutoff;
ALint ModEnvToFilterCutoff;
ALint ModLfoToVolume;
ALint ChorusSend;
ALint ReverbSend;
ALint Pan;
struct {
ALint Delay;
ALint Frequency;
} ModLfo;
struct {
ALint Delay;
ALint Frequency;
} VibratoLfo;
struct {
ALint DelayTime;
ALint AttackTime;
@@ -67,6 +77,8 @@ typedef struct ALfontsound {
ALint TuningScale;
ALint ExclusiveClass;
ALuint Start;
ALuint End;
ALuint LoopStart;
+50
View File
@@ -160,6 +160,10 @@ AL_API void AL_APIENTRY alFontsoundiSOFT(ALuint id, ALenum param, ALint value)
sound->ModEnvToFilterCutoff = value;
break;
case AL_MOD_LFO_TO_VOLUME_SOFT:
sound->ModLfoToVolume = value;
break;
case AL_CHORUS_SEND_SOFT:
if(!(value >= 0 && value <= 1000))
SET_ERROR_AND_GOTO(context, AL_INVALID_VALUE, done);
@@ -176,6 +180,20 @@ AL_API void AL_APIENTRY alFontsoundiSOFT(ALuint id, ALenum param, ALint value)
sound->Pan = value;
break;
case AL_MOD_LFO_DELAY_SOFT:
sound->ModLfo.Delay = value;
break;
case AL_MOD_LFO_FREQUENCY_SOFT:
sound->ModLfo.Frequency = value;
break;
case AL_VIBRATO_LFO_DELAY_SOFT:
sound->VibratoLfo.Delay = value;
break;
case AL_VIBRATO_LFO_FREQUENCY_SOFT:
sound->VibratoLfo.Frequency = value;
break;
case AL_MOD_ENV_DELAYTIME_SOFT:
sound->ModEnv.DelayTime = value;
break;
@@ -250,6 +268,10 @@ AL_API void AL_APIENTRY alFontsoundiSOFT(ALuint id, ALenum param, ALint value)
sound->TuningScale = value;
break;
case AL_EXCLUSIVE_CLASS_SOFT:
sound->ExclusiveClass = value;
break;
case AL_SAMPLE_START_SOFT:
sound->Start = value;
break;
@@ -370,9 +392,14 @@ AL_API void AL_APIENTRY alFontsoundivSOFT(ALuint id, ALenum param, const ALint *
case AL_FILTER_RESONANCE_SOFT:
case AL_MOD_LFO_TO_FILTER_CUTOFF_SOFT:
case AL_MOD_ENV_TO_FILTER_CUTOFF_SOFT:
case AL_MOD_LFO_TO_VOLUME_SOFT:
case AL_CHORUS_SEND_SOFT:
case AL_REVERB_SEND_SOFT:
case AL_PAN_SOFT:
case AL_MOD_LFO_DELAY_SOFT:
case AL_MOD_LFO_FREQUENCY_SOFT:
case AL_VIBRATO_LFO_DELAY_SOFT:
case AL_VIBRATO_LFO_FREQUENCY_SOFT:
case AL_MOD_ENV_DELAYTIME_SOFT:
case AL_MOD_ENV_ATTACKTIME_SOFT:
case AL_MOD_ENV_HOLDTIME_SOFT:
@@ -394,6 +421,7 @@ AL_API void AL_APIENTRY alFontsoundivSOFT(ALuint id, ALenum param, const ALint *
case AL_TUNING_FINE_SOFT:
case AL_LOOP_MODE_SOFT:
case AL_TUNING_SCALE_SOFT:
case AL_EXCLUSIVE_CLASS_SOFT:
case AL_SAMPLE_START_SOFT:
case AL_SAMPLE_END_SOFT:
case AL_SAMPLE_LOOP_START_SOFT:
@@ -467,6 +495,10 @@ AL_API void AL_APIENTRY alGetFontsoundivSOFT(ALuint id, ALenum param, ALint *val
values[0] = sound->ModEnvToFilterCutoff;
break;
case AL_MOD_LFO_TO_VOLUME_SOFT:
values[0] = sound->ModLfoToVolume;
break;
case AL_CHORUS_SEND_SOFT:
values[0] = sound->ChorusSend;
break;
@@ -479,6 +511,20 @@ AL_API void AL_APIENTRY alGetFontsoundivSOFT(ALuint id, ALenum param, ALint *val
values[0] = sound->Pan;
break;
case AL_MOD_LFO_DELAY_SOFT:
values[0] = sound->ModLfo.Delay;
break;
case AL_MOD_LFO_FREQUENCY_SOFT:
values[0] = sound->ModLfo.Frequency;
break;
case AL_VIBRATO_LFO_DELAY_SOFT:
values[0] = sound->VibratoLfo.Delay;
break;
case AL_VIBRATO_LFO_FREQUENCY_SOFT:
values[0] = sound->VibratoLfo.Frequency;
break;
case AL_MOD_ENV_DELAYTIME_SOFT:
values[0] = sound->ModEnv.DelayTime;
break;
@@ -558,6 +604,10 @@ AL_API void AL_APIENTRY alGetFontsoundivSOFT(ALuint id, ALenum param, ALint *val
values[0] = sound->TuningScale;
break;
case AL_EXCLUSIVE_CLASS_SOFT:
values[0] = sound->ExclusiveClass;
break;
case AL_SAMPLE_START_SOFT:
values[0] = sound->Start;
break;