Rename the ALEffect_ macros to ALeffectState_ to reflect what they work on

This commit is contained in:
Chris Robinson
2011-09-12 05:59:23 -07:00
parent 145bc6da6b
commit 404cfde33e
5 changed files with 17 additions and 17 deletions
+2 -2
View File
@@ -1218,7 +1218,7 @@ static ALCboolean UpdateDeviceParams(ALCdevice *device, const ALCint *attrList)
{
ALeffectslot *slot = context->EffectSlotMap.array[pos].value;
if(ALEffect_DeviceUpdate(slot->EffectState, device) == AL_FALSE)
if(ALeffectState_DeviceUpdate(slot->EffectState, device) == AL_FALSE)
{
UnlockUIntMapRead(&context->EffectSlotMap);
UnlockDevice(device);
@@ -1227,7 +1227,7 @@ static ALCboolean UpdateDeviceParams(ALCdevice *device, const ALCint *attrList)
return ALC_FALSE;
}
slot->NeedsUpdate = AL_FALSE;
ALEffect_Update(slot->EffectState, context, slot);
ALeffectState_Update(slot->EffectState, context, slot);
}
UnlockUIntMapRead(&context->EffectSlotMap);
+3 -3
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@@ -1004,10 +1004,10 @@ ALvoid aluMixData(ALCdevice *device, ALvoid *buffer, ALsizei size)
(*slot)->PendingClicks[0] = 0.0f;
if(!DeferUpdates && ExchangeInt(&(*slot)->NeedsUpdate, AL_FALSE))
ALEffect_Update((*slot)->EffectState, ctx, *slot);
ALeffectState_Update((*slot)->EffectState, ctx, *slot);
ALEffect_Process((*slot)->EffectState, SamplesToDo,
(*slot)->WetBuffer, device->DryBuffer);
ALeffectState_Process((*slot)->EffectState, SamplesToDo,
(*slot)->WetBuffer, device->DryBuffer);
for(i = 0;i < SamplesToDo;i++)
(*slot)->WetBuffer[i] = 0.0f;
+4 -4
View File
@@ -51,10 +51,10 @@ ALeffectState *EchoCreate(void);
ALeffectState *ModulatorCreate(void);
ALeffectState *DedicatedCreate(void);
#define ALEffect_Destroy(a) ((a)->Destroy((a)))
#define ALEffect_DeviceUpdate(a,b) ((a)->DeviceUpdate((a),(b)))
#define ALEffect_Update(a,b,c) ((a)->Update((a),(b),(c)))
#define ALEffect_Process(a,b,c,d) ((a)->Process((a),(b),(c),(d)))
#define ALeffectState_Destroy(a) ((a)->Destroy((a)))
#define ALeffectState_DeviceUpdate(a,b) ((a)->DeviceUpdate((a),(b)))
#define ALeffectState_Update(a,b,c) ((a)->Update((a),(b),(c)))
#define ALeffectState_Process(a,b,c,d) ((a)->Process((a),(b),(c),(d)))
#ifdef __cplusplus
+7 -7
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@@ -100,7 +100,7 @@ AL_API ALvoid AL_APIENTRY alGenAuxiliaryEffectSlots(ALsizei n, ALuint *effectslo
{
RemoveEffectSlotArray(Context, slot);
FreeThunkEntry(slot->effectslot);
ALEffect_Destroy(slot->EffectState);
ALeffectState_Destroy(slot->EffectState);
free(slot);
alSetError(Context, err);
@@ -154,7 +154,7 @@ AL_API ALvoid AL_APIENTRY alDeleteAuxiliaryEffectSlots(ALsizei n, ALuint *effect
FreeThunkEntry(EffectSlot->effectslot);
RemoveEffectSlotArray(Context, EffectSlot);
ALEffect_Destroy(EffectSlot->EffectState);
ALeffectState_Destroy(EffectSlot->EffectState);
memset(EffectSlot, 0, sizeof(ALeffectslot));
free(EffectSlot);
@@ -564,10 +564,10 @@ static ALvoid InitializeEffect(ALCcontext *Context, ALeffectslot *EffectSlot, AL
if(State)
{
if(ALEffect_DeviceUpdate(State, Context->Device) == AL_FALSE)
if(ALeffectState_DeviceUpdate(State, Context->Device) == AL_FALSE)
{
UnlockContext(Context);
ALEffect_Destroy(State);
ALeffectState_Destroy(State);
alSetError(Context, AL_OUT_OF_MEMORY);
return;
}
@@ -581,10 +581,10 @@ static ALvoid InitializeEffect(ALCcontext *Context, ALeffectslot *EffectSlot, AL
* object was changed, it needs an update before its Process method can
* be called. */
EffectSlot->NeedsUpdate = AL_FALSE;
ALEffect_Update(EffectSlot->EffectState, Context, EffectSlot);
ALeffectState_Update(EffectSlot->EffectState, Context, EffectSlot);
UnlockContext(Context);
ALEffect_Destroy(State);
ALeffectState_Destroy(State);
State = NULL;
}
else
@@ -608,7 +608,7 @@ ALvoid ReleaseALAuxiliaryEffectSlots(ALCcontext *Context)
Context->EffectSlotMap.array[pos].value = NULL;
// Release effectslot structure
ALEffect_Destroy(temp->EffectState);
ALeffectState_Destroy(temp->EffectState);
FreeThunkEntry(temp->effectslot);
memset(temp, 0, sizeof(ALeffectslot));
+1 -1
View File
@@ -614,7 +614,7 @@ AL_API ALvoid AL_APIENTRY alDeferUpdatesSOFT(void)
while(slot != slot_end)
{
if(ExchangeInt(&(*slot)->NeedsUpdate, AL_FALSE))
ALEffect_Update((*slot)->EffectState, Context, *slot);
ALeffectState_Update((*slot)->EffectState, Context, *slot);
slot++;
}