Blend panned B-Format source directivity given its radius

This commit is contained in:
Chris Robinson
2020-08-27 08:44:29 -07:00
parent 2a01940041
commit 3c09f17421
+55 -53
View File
@@ -841,14 +841,17 @@ void CalcPanningAndFilters(Voice *voice, const float xpos, const float ypos, con
{
/* Special handling for B-Format sources. */
if(Distance > std::numeric_limits<float>::epsilon())
if(Device->AvgSpeakerDist > 0.0f)
{
/* Panning a B-Format sound toward some direction is easy. Just pan
* the first (W) channel as a normal mono sound and silence the
* others.
*/
if(Device->AvgSpeakerDist > 0.0f)
if(!(Distance > std::numeric_limits<float>::epsilon()))
{
/* NOTE: The NFCtrlFilters were created with a w0 of 0, which
* is what we want for FOA input. The first channel may have
* been previously re-adjusted if panned, so reset it.
*/
voice->mChans[0].mDryParams.NFCtrlFilter.adjust(0.0f);
}
else
{
/* Clamp the distance for really close sources, to prevent
* excessive bass.
@@ -858,54 +861,54 @@ void CalcPanningAndFilters(Voice *voice, const float xpos, const float ypos, con
/* Only need to adjust the first channel of a B-Format source. */
voice->mChans[0].mDryParams.NFCtrlFilter.adjust(w0);
voice->mFlags |= VOICE_HAS_NFC;
}
auto calc_coeffs = [xpos,ypos,zpos,Spread](RenderMode mode)
{
if(mode != StereoPair)
return CalcDirectionCoeffs({xpos, ypos, zpos}, Spread);
/* Clamp Y, in case rounding errors caused it to end up outside
* of -1...+1.
*/
const float ev{std::asin(clampf(ypos, -1.0f, 1.0f))};
/* Negate Z for right-handed coords with -Z in front. */
const float az{std::atan2(xpos, -zpos)};
/* A scalar of 1.5 for plain stereo results in +/-60 degrees
* being moved to +/-90 degrees for direct right and left
* speaker responses.
*/
return CalcAngleCoeffs(ScaleAzimuthFront(az, 1.5f), ev, Spread);
};
const auto coeffs = calc_coeffs(Device->mRenderMode);
/* NOTE: W needs to be scaled according to channel scaling. */
const float scale0{GetAmbiScales(voice->mAmbiScaling)[0]};
ComputePanGains(&Device->Dry, coeffs.data(), DryGain.Base*scale0,
voice->mChans[0].mDryParams.Gains.Target);
for(ALuint i{0};i < NumSends;i++)
{
if(const ALeffectslot *Slot{SendSlots[i]})
ComputePanGains(&Slot->Wet, coeffs.data(), WetGain[i].Base*scale0,
voice->mChans[0].mWetParams[i].Gains.Target);
}
voice->mFlags |= VOICE_HAS_NFC;
}
else
/* Panning a B-Format sound toward some direction is easy. Just pan the
* first (W) channel as a normal mono sound. The angular spread is used
* as a directional scalar to blend between full coverage and full
* panning.
*/
const float coverage{!(Distance > std::numeric_limits<float>::epsilon()) ? 1.0f :
(Spread * (1.0f/al::MathDefs<float>::Tau()))};
auto calc_coeffs = [xpos,ypos,zpos](RenderMode mode)
{
if(Device->AvgSpeakerDist > 0.0f)
{
/* NOTE: The NFCtrlFilters were created with a w0 of 0, which
* is what we want for FOA input. The first channel may have
* been previously re-adjusted if panned, so reset it.
*/
voice->mChans[0].mDryParams.NFCtrlFilter.adjust(0.0f);
if(mode != StereoPair)
return CalcDirectionCoeffs({xpos, ypos, zpos}, 0.0f);
voice->mFlags |= VOICE_HAS_NFC;
}
/* Clamp Y, in case rounding errors caused it to end up outside
* of -1...+1.
*/
const float ev{std::asin(clampf(ypos, -1.0f, 1.0f))};
/* Negate Z for right-handed coords with -Z in front. */
const float az{std::atan2(xpos, -zpos)};
/* A scalar of 1.5 for plain stereo results in +/-60 degrees
* being moved to +/-90 degrees for direct right and left
* speaker responses.
*/
return CalcAngleCoeffs(ScaleAzimuthFront(az, 1.5f), ev, 0.0f);
};
auto coeffs = calc_coeffs(Device->mRenderMode);
std::transform(coeffs.begin()+1, coeffs.end(), coeffs.begin()+1,
std::bind(std::multiplies<float>{}, _1, 1.0f-coverage));
/* NOTE: W needs to be scaled according to channel scaling. */
const auto &scales = GetAmbiScales(voice->mAmbiScaling);
ComputePanGains(&Device->Dry, coeffs.data(), DryGain.Base*scales[0],
voice->mChans[0].mDryParams.Gains.Target);
for(ALuint i{0};i < NumSends;i++)
{
if(const ALeffectslot *Slot{SendSlots[i]})
ComputePanGains(&Slot->Wet, coeffs.data(), WetGain[i].Base*scales[0],
voice->mChans[0].mWetParams[i].Gains.Target);
}
if(coverage > 0.0f)
{
/* Local B-Format sources have their XYZ channels rotated according
* to the orientation.
*/
@@ -940,20 +943,19 @@ void CalcPanningAndFilters(Voice *voice, const float xpos, const float ypos, con
const uint8_t *index_map{(voice->mFmtChannels == FmtBFormat2D) ?
GetAmbi2DLayout(voice->mAmbiLayout).data() :
GetAmbiLayout(voice->mAmbiLayout).data()};
const float *scales{GetAmbiScales(voice->mAmbiScaling).data()};
static const uint8_t ChansPerOrder[MAX_AMBI_ORDER+1]{1, 3, 5, 7,};
static const uint8_t OrderOffset[MAX_AMBI_ORDER+1]{0, 1, 4, 9,};
for(size_t c{0};c < num_channels;c++)
for(size_t c{1};c < num_channels;c++)
{
const size_t acn{index_map[c]};
const size_t order{AmbiIndex::OrderFromChannel[acn]};
const size_t tocopy{ChansPerOrder[order]};
const size_t offset{OrderOffset[order]};
const float scale{scales[acn]};
const float scale{scales[acn] * coverage};
auto in = shrot.cbegin() + offset;
std::array<float,MAX_AMBI_CHANNELS> coeffs{};
coeffs = std::array<float,MAX_AMBI_CHANNELS>{};
for(size_t x{0};x < tocopy;++x)
coeffs[offset+x] = in[x][acn] * scale;