Try to improve alffplay timing again

This commit is contained in:
Chris Robinson
2019-07-11 03:54:26 -07:00
parent 99b55bc230
commit 2e6c7808b0
+38 -25
View File
@@ -322,7 +322,7 @@ struct AudioState {
int decodeFrame();
bool readAudio(uint8_t *samples, int length);
int handler();
int handler(const milliseconds start_delay);
};
struct VideoState {
@@ -339,7 +339,7 @@ struct VideoState {
nanoseconds mFrameLastDelay{0};
nanoseconds mCurrentPts{0};
/* time (av_gettime) at which we updated mCurrentPts - used to have running video pts */
microseconds mCurrentPtsTime{0};
microseconds mCurrentPtsTime{microseconds::min()};
/* Swscale context for format conversion */
SwsContextPtr mSwscaleCtx;
@@ -376,7 +376,7 @@ struct VideoState {
void refreshTimer(SDL_Window *screen, SDL_Renderer *renderer);
void updatePicture(SDL_Window *screen, SDL_Renderer *renderer);
bool queuePicture(nanoseconds pts, AVFrame *frame);
int handler();
int handler(const milliseconds start_delay);
};
struct MovieState {
@@ -385,7 +385,7 @@ struct MovieState {
SyncMaster mAVSyncType{SyncMaster::Default};
microseconds mClockBase{0};
microseconds mClockBase{microseconds::min()};
std::atomic<bool> mQuit{false};
@@ -706,14 +706,14 @@ void AL_APIENTRY AudioState::EventCallback(ALenum eventType, ALuint object, ALui
ALsizei length, const ALchar *message,
void *userParam)
{
AudioState *self = static_cast<AudioState*>(userParam);
auto self = static_cast<AudioState*>(userParam);
if(eventType == AL_EVENT_TYPE_BUFFER_COMPLETED_SOFT)
{
/* Temporarily lock the source mutex to ensure it's not between
* checking the processed count and going to sleep.
*/
std::unique_lock<std::mutex>(self->mSrcMutex).unlock();
std::unique_lock<std::mutex>{self->mSrcMutex}.unlock();
self->mSrcCond.notify_one();
return;
}
@@ -738,7 +738,8 @@ void AL_APIENTRY AudioState::EventCallback(ALenum eventType, ALuint object, ALui
if(eventType == AL_EVENT_TYPE_DISCONNECTED_SOFT)
{
{ std::lock_guard<std::mutex> lock(self->mSrcMutex);
{
std::lock_guard<std::mutex> lock{self->mSrcMutex};
self->mConnected.clear(std::memory_order_release);
}
self->mSrcCond.notify_one();
@@ -746,12 +747,21 @@ void AL_APIENTRY AudioState::EventCallback(ALenum eventType, ALuint object, ALui
}
#endif
int AudioState::handler()
int AudioState::handler(const milliseconds /*start_delay*/)
{
std::unique_lock<std::mutex> srclock(mSrcMutex);
milliseconds sleep_time = AudioBufferTime / 3;
std::unique_lock<std::mutex> srclock{mSrcMutex};
milliseconds sleep_time{AudioBufferTime / 3};
ALenum fmt;
if(alcGetInteger64vSOFT)
{
int64_t devtime{};
alcGetInteger64vSOFT(alcGetContextsDevice(alcGetCurrentContext()), ALC_DEVICE_CLOCK_SOFT,
1, &devtime);
mDeviceStartTime = nanoseconds{devtime} - mCurrentPts;
}
srclock.unlock();
#ifdef AL_SOFT_events
const std::array<ALenum,6> evt_types{{
AL_EVENT_TYPE_BUFFER_COMPLETED_SOFT, AL_EVENT_TYPE_SOURCE_STATE_CHANGED_SOFT,
@@ -999,13 +1009,7 @@ int AudioState::handler()
#endif
samples = av_malloc(buffer_len);
{
int64_t devtime{};
alcGetInteger64vSOFT(alcGetContextsDevice(alcGetCurrentContext()), ALC_DEVICE_CLOCK_SOFT,
1, &devtime);
mDeviceStartTime = nanoseconds{devtime} - mCurrentPts;
}
srclock.lock();
while(alGetError() == AL_NO_ERROR && !mMovie.mQuit.load(std::memory_order_relaxed) &&
mConnected.test_and_set(std::memory_order_relaxed))
{
@@ -1086,10 +1090,10 @@ int AudioState::handler()
alSourceRewind(mSource);
alSourcei(mSource, AL_BUFFER, 0);
srclock.unlock();
finish:
av_freep(&samples);
srclock.unlock();
#ifdef AL_SOFT_events
if(alEventControlSOFT)
@@ -1107,6 +1111,8 @@ nanoseconds VideoState::getClock()
{
/* NOTE: This returns incorrect times while not playing. */
std::lock_guard<std::mutex> _{mPictQMutex};
if(mCurrentPtsTime == microseconds::min())
return nanoseconds::zero();
auto delta = get_avtime() - mCurrentPtsTime;
return mCurrentPts + delta;
}
@@ -1217,7 +1223,7 @@ retry:
/* Skip or repeat the frame. Take delay into account. */
auto sync_threshold = std::min<nanoseconds>(delay, VideoSyncThreshold);
if(!(diff < AVNoSyncThreshold && diff > -AVNoSyncThreshold))
if(diff < AVNoSyncThreshold && diff > -AVNoSyncThreshold)
{
if(diff <= -sync_threshold)
delay = nanoseconds::zero();
@@ -1381,8 +1387,14 @@ bool VideoState::queuePicture(nanoseconds pts, AVFrame *frame)
return true;
}
int VideoState::handler()
int VideoState::handler(const milliseconds start_delay)
{
{
std::lock_guard<std::mutex> _{mPictQMutex};
mCurrentPtsTime = get_avtime();
mFrameTimer = mCurrentPtsTime + start_delay;
}
AVFramePtr decoded_frame{av_frame_alloc()};
while(!mMovie.mQuit.load(std::memory_order_relaxed))
{
@@ -1485,6 +1497,8 @@ void MovieState::setTitle(SDL_Window *window)
nanoseconds MovieState::getClock()
{
if(mClockBase == microseconds::min())
return nanoseconds::zero();
return get_avtime() - mClockBase;
}
@@ -1570,14 +1584,13 @@ int MovieState::parse_handler()
}
/* Set the base time 500ms ahead of the current av time. */
mClockBase = get_avtime() + milliseconds{500};
mVideo.mCurrentPtsTime = mClockBase;
mVideo.mFrameTimer = mVideo.mCurrentPtsTime;
constexpr milliseconds start_delay{500};
mClockBase = get_avtime() + start_delay;
if(audio_index >= 0)
mAudioThread = std::thread{std::mem_fn(&AudioState::handler), &mAudio};
mAudioThread = std::thread{std::mem_fn(&AudioState::handler), &mAudio, start_delay};
if(video_index >= 0)
mVideoThread = std::thread{std::mem_fn(&VideoState::handler), &mVideo};
mVideoThread = std::thread{std::mem_fn(&VideoState::handler), &mVideo, start_delay};
/* Main packet reading/dispatching loop */
while(!mQuit.load(std::memory_order_relaxed))