Add a cast for MSVC
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@@ -966,7 +966,7 @@ ALvoid CalcSourceParams(ALvoice *voice, const ALsource *ALSource, const ALCconte
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/* Normalize the length, and compute panned gains. */
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if(!(Distance > FLT_EPSILON))
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{
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ALfloat gain = 1.0f / sqrtf(Device->NumSpeakers);
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ALfloat gain = 1.0f / sqrtf((float)Device->NumSpeakers);
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for(i = 0;i < (ALint)Device->NumSpeakers;i++)
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{
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enum Channel chan = Device->Speaker[i].ChanName;
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