Fix the frequency shifter channel panning

This commit is contained in:
Chris Robinson
2020-03-22 08:51:59 -07:00
parent 9ce182228d
commit 002d0eb6a0
+2 -2
View File
@@ -152,8 +152,8 @@ void FshifterState::update(const ALCcontext *context, const ALeffectslot *slot,
}
ALfloat coeffs[2][MAX_AMBI_CHANNELS];
CalcDirectionCoeffs({-1.0f, 0.0f, -1.0f}, 0.0f, coeffs[0]);
CalcDirectionCoeffs({ 1.0f, 0.0f, -1.0f}, 0.0f, coeffs[1]);
CalcDirectionCoeffs({-1.0f, 0.0f, 0.0f}, 0.0f, coeffs[0]);
CalcDirectionCoeffs({ 1.0f, 0.0f, 0.0f}, 0.0f, coeffs[1]);
mOutTarget = target.Main->Buffer;
ComputePanGains(target.Main, coeffs[0], slot->Params.Gain, mGains[0].Target);