worked on engine and d3ddriver
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+17
-1
@@ -1,8 +1,24 @@
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#ifdef RW_GL3
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#include <GL/glew.h>
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#include <GLFW/glfw3.h>
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#endif
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namespace rw {
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#ifdef RW_GL3
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struct EngineStartParams
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{
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GLFWwindow **window;
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int width, height;
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const char *windowtitle;
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};
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#endif
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namespace gl3 {
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void initializePlatform(void);
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void initializeRender(void);
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extern Device renderdevice;
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// arguments to glVertexAttribPointer basically
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struct AttribDesc
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