name: Build using conan+cmake
on:
  pull_request:
  push:
  release:
    types: published
jobs:
  build-cmake:
    strategy:
      matrix:
        os: [windows-latest, ubuntu-latest, macos-latest]
        platform: ['null', 'gl3', 'd3d9', 'ps2']
        gl3_gfxlib: ['glfw', 'sdl2']
        exclude:
          - os: windows-latest
            platform: ps2
          - os: ubuntu-latest
            platform: d3d9
          - os: macos-latest
            platform: d3d9
          - platform: 'null'
            gl3_gfxlib: sdl2
          - platform: d3d9
            gl3_gfxlib: sdl2
          - platform: ps2
            gl3_gfxlib: sdl2
    runs-on: ${{ matrix.os }}
    continue-on-error: ${{ matrix.platform == 'ps2' }}
    steps:
      - uses: actions/checkout@v2
      - uses: actions/setup-python@v2
        with:
          python-version: '3.x'
      - name: "Setup conan"
        run: |
          python -m pip install conan
          conan config init
          conan config set log.print_run_commands=True
          conan remote add bincrafters https://api.bintray.com/conan/bincrafters/public-conan
          conan remote add madebr_ps2dev https://api.bintray.com/conan/madebr/ps2dev
      - name: "Add os=Playstation2 + gcc.version=3.2 to .conan/settings.yml"
        if: ${{ matrix.platform == 'ps2' }}
        shell: python
        run: |
          import os, yaml
          settings_path = os.path.expanduser("~/.conan/settings.yml")
          yml = yaml.safe_load(open(settings_path))
          yml["os"]["Playstation2"] = None
          yml["compiler"]["gcc"]["version"].append("3.2")
          yml["compiler"]["gcc"]["version"].sort()
          yaml.safe_dump(yml, open(settings_path, "w"))
      - name: "Create host profile"
        shell: bash
        run: |
          if test "${{ matrix.platform }}" = "ps2"; then
            cp conan/playstation2 host_profile
          else
            cp ~/.conan/profiles/default host_profile
          fi
      - name: "Export Playstation 2 CMake toolchain conan recipe"
        run: |
          conan export cmake/ps2/cmaketoolchain ps2dev-cmaketoolchain/master@
      - name: "Download/build dependencies (conan install)"
        run: |
          conan install ${{ github.workspace }} librw/master@ -if build -o librw:platform=${{ matrix.platform }} -o librw:gl3_gfxlib=${{ matrix.gl3_gfxlib }} --build missing -pr:h ./host_profile -pr:b default
        env:
          CONAN_SYSREQUIRES_MODE: enabled
      - name: "Build librw (conan build)"
        run: |
          conan build ${{ github.workspace }} -if build -bf build -pf package
      - name: "Package librw (conan package)"
        run: |
          conan package ${{ github.workspace }} -if build -bf build -pf package
      - name: "Create binary package (cpack)"
        working-directory: ./build
        run: |
          cpack
      - name: "Archive binary package (github artifacts)"
        uses: actions/upload-artifact@v2
        with:
          name: "${{ matrix.os }}-${{ matrix.platform }}"
          path: build/*.tar.xz
          if-no-files-found: error
