Removed some unused variables usage.
This commit is contained in:
+23
-23
@@ -152,9 +152,9 @@ int32 u_surfProps;
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Shader *defaultShader;
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Shader *defaultShader;
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static bool32 stateDirty = 1;
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//static bool32 stateDirty = 1;
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static bool32 sceneDirty = 1;
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//static bool32 sceneDirty = 1;
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static bool32 objectDirty = 1;
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//static bool32 objectDirty = 1;
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struct RwRasterStateCache {
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struct RwRasterStateCache {
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Raster *raster;
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Raster *raster;
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@@ -210,7 +210,7 @@ enum
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RWGL_NUM_STATES
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RWGL_NUM_STATES
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};
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};
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static bool uniformStateDirty[RWGL_NUM_STATES];
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//static bool uniformStateDirty[RWGL_NUM_STATES];
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struct GlState {
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struct GlState {
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bool32 blendEnable;
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bool32 blendEnable;
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@@ -360,8 +360,8 @@ setAlphaTest(bool32 enable)
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shaderfunc = rwStateCache.alphaTestEnable ? rwStateCache.alphaFunc : ALPHAALWAYS;
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shaderfunc = rwStateCache.alphaTestEnable ? rwStateCache.alphaFunc : ALPHAALWAYS;
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if(alphaFunc != shaderfunc){
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if(alphaFunc != shaderfunc){
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alphaFunc = shaderfunc;
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alphaFunc = shaderfunc;
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uniformStateDirty[RWGL_ALPHAFUNC] = true;
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// uniformStateDirty[RWGL_ALPHAFUNC] = true;
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stateDirty = 1;
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// stateDirty = 1;
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}
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}
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}
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}
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}
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}
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@@ -375,8 +375,8 @@ setAlphaTestFunction(uint32 function)
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shaderfunc = rwStateCache.alphaTestEnable ? rwStateCache.alphaFunc : ALPHAALWAYS;
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shaderfunc = rwStateCache.alphaTestEnable ? rwStateCache.alphaFunc : ALPHAALWAYS;
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if(alphaFunc != shaderfunc){
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if(alphaFunc != shaderfunc){
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alphaFunc = shaderfunc;
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alphaFunc = shaderfunc;
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uniformStateDirty[RWGL_ALPHAFUNC] = true;
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// uniformStateDirty[RWGL_ALPHAFUNC] = true;
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stateDirty = 1;
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// stateDirty = 1;
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}
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}
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}
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}
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}
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}
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@@ -630,8 +630,8 @@ setRenderState(int32 state, void *pvalue)
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case FOGENABLE:
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case FOGENABLE:
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if(rwStateCache.fogEnable != value){
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if(rwStateCache.fogEnable != value){
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rwStateCache.fogEnable = value;
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rwStateCache.fogEnable = value;
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uniformStateDirty[RWGL_FOG] = true;
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// uniformStateDirty[RWGL_FOG] = true;
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stateDirty = 1;
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// stateDirty = 1;
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}
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}
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break;
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break;
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case FOGCOLOR:
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case FOGCOLOR:
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@@ -642,8 +642,8 @@ setRenderState(int32 state, void *pvalue)
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c.blue = value>>16;
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c.blue = value>>16;
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c.alpha = value>>24;
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c.alpha = value>>24;
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convColor(&uniformState.fogColor, &c);
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convColor(&uniformState.fogColor, &c);
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uniformStateDirty[RWGL_FOGCOLOR] = true;
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// uniformStateDirty[RWGL_FOGCOLOR] = true;
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stateDirty = 1;
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// stateDirty = 1;
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break;
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break;
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case CULLMODE:
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case CULLMODE:
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if(rwStateCache.cullmode != value){
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if(rwStateCache.cullmode != value){
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@@ -663,8 +663,8 @@ setRenderState(int32 state, void *pvalue)
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case ALPHATESTREF:
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case ALPHATESTREF:
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if(alphaRef != value/255.0f){
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if(alphaRef != value/255.0f){
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alphaRef = value/255.0f;
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alphaRef = value/255.0f;
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uniformStateDirty[RWGL_ALPHAREF] = true;
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// uniformStateDirty[RWGL_ALPHAREF] = true;
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stateDirty = 1;
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// stateDirty = 1;
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}
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}
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break;
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break;
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case GSALPHATEST:
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case GSALPHATEST:
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@@ -756,7 +756,7 @@ resetRenderState(void)
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uniformState.fogColor = { 1.0f, 1.0f, 1.0f, 1.0f };
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uniformState.fogColor = { 1.0f, 1.0f, 1.0f, 1.0f };
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rwStateCache.gsalpha = 0;
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rwStateCache.gsalpha = 0;
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rwStateCache.gsalpharef = 128;
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rwStateCache.gsalpharef = 128;
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stateDirty = 1;
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// stateDirty = 1;
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rwStateCache.vertexAlpha = 0;
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rwStateCache.vertexAlpha = 0;
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rwStateCache.textureAlpha = 0;
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rwStateCache.textureAlpha = 0;
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@@ -794,7 +794,7 @@ void
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setWorldMatrix(Matrix *mat)
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setWorldMatrix(Matrix *mat)
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{
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{
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convMatrix(&uniformObject.world, mat);
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convMatrix(&uniformObject.world, mat);
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objectDirty = 1;
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// objectDirty = 1;
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}
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}
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int32
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int32
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@@ -860,7 +860,7 @@ setLights(WorldLights *lightData)
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uniformObject.lightParams[n].type = 0.0f;
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uniformObject.lightParams[n].type = 0.0f;
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out:
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out:
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objectDirty = 1;
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// objectDirty = 1;
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return bits;
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return bits;
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}
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}
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@@ -868,14 +868,14 @@ void
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setProjectionMatrix(float32 *mat)
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setProjectionMatrix(float32 *mat)
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{
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{
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memcpy_neon(&uniformScene.proj, mat, 64);
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memcpy_neon(&uniformScene.proj, mat, 64);
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sceneDirty = 1;
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// sceneDirty = 1;
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}
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}
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void
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void
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setViewMatrix(float32 *mat)
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setViewMatrix(float32 *mat)
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{
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{
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memcpy_neon(&uniformScene.view, mat, 64);
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memcpy_neon(&uniformScene.view, mat, 64);
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sceneDirty = 1;
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// sceneDirty = 1;
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}
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}
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Shader *lastShaderUploaded;
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Shader *lastShaderUploaded;
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@@ -1093,13 +1093,13 @@ beginUpdate(Camera *cam)
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if(rwStateCache.fogStart != cam->fogPlane){
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if(rwStateCache.fogStart != cam->fogPlane){
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rwStateCache.fogStart = cam->fogPlane;
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rwStateCache.fogStart = cam->fogPlane;
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uniformStateDirty[RWGL_FOGSTART] = true;
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// uniformStateDirty[RWGL_FOGSTART] = true;
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stateDirty = 1;
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// stateDirty = 1;
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}
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}
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if(rwStateCache.fogEnd != cam->farPlane){
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if(rwStateCache.fogEnd != cam->farPlane){
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rwStateCache.fogEnd = cam->farPlane;
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rwStateCache.fogEnd = cam->farPlane;
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uniformStateDirty[RWGL_FOGEND] = true;
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// uniformStateDirty[RWGL_FOGEND] = true;
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stateDirty = 1;
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// stateDirty = 1;
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}
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}
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setFrameBuffer(cam);
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setFrameBuffer(cam);
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